Does that not beg the question on whether there SHOULD be a best, worst, or neutral corner?
I'm not being sarcastic. It's a legitimate question. It’s a LOT harder to design a truly balanced initial condition arena for three team to fit on a square map while utilizing the maximum volume of area. It is assumed by HTC that such initial parity is an optimum configuration.
If we need not be constrained by such parameters, design issues become much easier to deal with.
Would the arena be ok with a “shit corner” as long as the team in the bucket rotates?
Regards,
Wab