Author Topic: About this beat up horse we call killshooter....  (Read 461 times)

Offline Furious

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About this beat up horse we call killshooter....
« Reply #15 on: October 29, 2002, 06:27:07 PM »
If you get rid of KillShooter, how will I punish the love muffin firing over my shoulder?


F.

Offline Ghosth

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About this beat up horse we call killshooter....
« Reply #16 on: October 29, 2002, 10:44:41 PM »
If your dieing more than once a month to kill shooter get out of the pack. Go hunting on your own for a change, or work with a wingman or squad mate.

Pick a good ambush point and be "patient" for a change. Read the map, think ahead!

And if there are 2 on a con, go find another.

Offline Voss

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About this beat up horse we call killshooter....
« Reply #17 on: October 30, 2002, 01:30:18 AM »
Booky, the simplest solution is to stop vultching, or stop using that Chog that only requires a few hits to kill with, or learn to judge the firing point better.

Dweeb!:D

Offline BlauK

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About this beat up horse we call killshooter....
« Reply #18 on: October 30, 2002, 05:47:14 AM »
I have been killed by the killshooter only a few times and always by having a frindly appear on my way from below my nose :(

Some solutions to this problem might be to change the punisment we get for hitting the friendlies...

-reduce the damage you recieve by half.. a good scare, but not always fatal damage.

or

-cause instant wounded effect on the shooter for hitting friendlies but no real damage. That would cut them off for a while

or

-cause temporary freeze on plane control (like the "do not move your joystick so rapidly" effect)


  BlauKreuz - Lentolaivue 34      


Offline Innominate

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About this beat up horse we call killshooter....
« Reply #19 on: October 30, 2002, 05:57:06 AM »
Quote
Originally posted by BlauK

-cause instant wounded effect on the shooter for hitting friendlies but no real damage. That would cut them off for a while


I kind of like this idea...
It could work like a longish pilot-wound blackout, so it wouldn't be lethal, but would put you out of any fight for a few seconds...

Offline popeye

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« Reply #20 on: October 30, 2002, 07:38:27 AM »
Keep the KS for bombs.  May not be "realistic", but it sure is funny.
KONG

Where is Major Kong?!?

Offline RAS

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About this beat up horse we call killshooter....
« Reply #21 on: October 30, 2002, 10:51:24 AM »
Interesting ideas BlauK...though I think the original post indicated that hitech is not looking for any ideas on ways to change the KS anyway.

Wondering where the "figure" 98.76% came from in Creamo's post ??  Perhaps just a "wag" from how one "feels" getting chased in a Dora ??  Since I fly with the Rooks it is hard to invision a time when there are 9 (or 10 pilots as Wotan posted) able to get together in a conga line to chase anyone anyway.  That having been said, I suspect that 1.23% of the time is a little low to calculate how often KS takes a pilot other than in a "tardline" situation.  But since I don't know how that figure was derived, I certainly couldn't dispute it with imperical data.

Anyway....interesting ideas BlauK.

RASCAL

Offline Creamo

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About this beat up horse we call killshooter....
« Reply #22 on: October 30, 2002, 12:47:30 PM »
Quote
Originally posted by Ghosth
If your dieing more than once a month to kill shooter get out of the pack. Go hunting on your own for a change, or work with a wingman or squad mate.

Pick a good ambush point and be "patient" for a change. Read the map, think ahead!

And if there are 2 on a con, go find another.


Thank you Gary.

Offline AKDejaVu

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About this beat up horse we call killshooter....
« Reply #23 on: October 30, 2002, 01:07:29 PM »
Quote
Originally posted by RAS
Wondering where the "figure" 98.76% came from in Creamo's post
Don't wonder too hard.  With an FDB it could be as simple as those numbers being in a row on the keyboard.

It still doesn't change the fact that killshooter, like it or not, promotes more realistic behavior.  Those that don't like it are indicating a preference for easier fights and easier gang-bangs.  

Watch the skies, watch your sights, watch your trigger.  Its not really that complex.

AKDejaVu

Offline Creamo

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« Reply #24 on: October 30, 2002, 02:08:09 PM »
Pabst Blue Ribbon formula's RAS. Rarely are they disputed, and even then, you really think i give a toejam.?

 And it's "Tard Train". Usually followed by a "yeeehaaa! in conjuction within the Channel 1 M.A. buffer when it happens.

Much like the dispute with  "imperical data" responces. Except in that case it's better to say 'blow me'...all lower case.

Offline Sandman

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About this beat up horse we call killshooter....
« Reply #25 on: October 31, 2002, 01:17:04 AM »
Quote
Originally posted by Wotan
if you get killed by ks its your fault.

No one cares, learn better SA, learn to look before you shoot.


Creamo is right ks happens when 10 guys are chasing 1 bas guy. Each of you think, "This my kill" and each are wrong. If you die from ks its because you screwed up. You control your trigger.

Killer shooter is fine.


I can see the argument... more often than not, when I've been bullet killed by KS, it was probably avoidable and I pushed it. I still wouldn't mind seeing something else attempted rather than assume that KS is the best and only way to fix this supposed problem.

KS by Bombs on the other hand... this just sucks. Oughta be turned off.
sand

Offline Booky

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About this beat up horse we call killshooter....
« Reply #26 on: October 31, 2002, 04:53:35 AM »
I rarely die from KS also. My point is that when I do die its because some moron flew in front of me when I was already shooting. Or someone unintentionally flew infront of me or into the bomb I dropped.

But you all are probable right about the kill stealing would increase. Like I said, I just had to vent since I got blew up again by my own bomb since someone decided to straff the town I was bombing:mad:

Booky

Offline RAS

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« Reply #27 on: October 31, 2002, 08:06:25 AM »
ahhhhhhh....."Pabst" in the equation....that explains it.......

:D

Offline Fatty

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About this beat up horse we call killshooter....
« Reply #28 on: October 31, 2002, 10:39:12 AM »
Bombs are a different argument, that actually is beyond your control.

Offline Wotan

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« Reply #29 on: October 31, 2002, 12:16:58 PM »
no its not you have ahv, use range channel to let umm know you are about to drop your ord. Tell umm to clear out.