Author Topic: About this beat up horse we call killshooter....  (Read 467 times)

Offline Booky

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About this beat up horse we call killshooter....
« on: October 29, 2002, 02:02:26 PM »
Ok. I have to bring this up because it is pissing me off again. Seems that it isn't takeing a whole lot to do that these days.

Anyway, I understand the reason for it as to not allow you to kill your own team.

What I don't understand is why you can't make it the same as shooting your own buildings? You know, so it stops the bullets but has no effect at all? I think in the past when people said make it have no effect then people cried that there would be those just spraying through frinds to hit them. Well if you make the friend stop the round then they can't do that can they?

Well I'll stop wasting my time since HT already said he isn't ever going to change it. I just needed to Vent and give a GOOD, LOGICAL alternative to the problem.:rolleyes:

Booky

Offline popeye

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About this beat up horse we call killshooter....
« Reply #1 on: October 29, 2002, 02:04:21 PM »
Thanks for sharing.
KONG

Where is Major Kong?!?

Offline Dead Man Flying

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Re: About this beat up horse we call killshooter....
« Reply #2 on: October 29, 2002, 02:21:12 PM »
Quote
Originally posted by Booky
Well if you make the friend stop the round then they can't do that can they?


Do you honestly believe that this is how it would actually work?  Sure, you'd stop some rounds, but not all of them.  The squeaking about steal killing would easily surpass the squeaking about killshooter in short order.

As it works now, the rounds you would stop just wind up killing the guy who fired them.  It never gets to the point where he fires off enough rounds that miss you and hit the enemy instead.

As a large number of those who post here claim to rarely if ever die by killshooter (myself included), there must be something that they are doing systematically right and something that those who keep dying to it are doing systematically wrong.  Instead of complaining about it, adjust like the others have done.

-- Todd/Leviathn

Offline Mooja

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About this beat up horse we call killshooter....
« Reply #3 on: October 29, 2002, 02:26:31 PM »
Dead Man Flying, agreed.  If you're further away from the nme the your mate in front of you it might be time to stop shooting.  If it's really some slug that doesn't deserve the kill then he should be out of the way in short order.

Offline muckmaw

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Killshooter Extreme
« Reply #4 on: October 29, 2002, 02:34:28 PM »
I've been killed by killshooter once...and this is the dumbest way you can possibly killshoot yourself....

I dropped a 500lb bomb on a town, from 10K AGL, and by some MIRACLE, a pony flew right through the bombs track and caught it in the canopy. BOOM I'm in the tower wondering WTF happened.

Killshooter with Bombs needs to go.

GV's...I understand, keep it as is, but AIRPLANES?!?!

Offline Udie

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About this beat up horse we call killshooter....
« Reply #5 on: October 29, 2002, 02:39:11 PM »
well it cost me 200 perkies a week and a half a go......  I hate it.  If bullets aren't going to damage a friendly they shouldn't damage you.  Why was I punished 200 perk points cause some dweeb happened to be at the intercection w/ the bandit of my 600 mph 5 mile turn.  Never even saw the friendly I shot,  I think he came up from under my target.



 Killshooter should be gone and bullets should either do damage to friendlies or none at all.....  $0.02 :)

Offline Nifty

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About this beat up horse we call killshooter....
« Reply #6 on: October 29, 2002, 02:42:51 PM »
I can still count my KS deaths in the MA on one hand.   One of them was semi-intentional.  A Mongrel had bailed and was running on the ground.  I peppered around him with 0.303's and pinged him once.  My wing fell off.  LOL!

KS is fine as is.  It's better than PNG and it's better than bullets just not doing anything.  all IMO of course.
proud member of the 332nd Flying Mongrels, noses in the wind since 1997.

Offline Apache

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About this beat up horse we call killshooter....
« Reply #7 on: October 29, 2002, 02:46:11 PM »
I very rarely get KS'd. I don't snap shoot. Inside 200 tracking shots work best for me. Not many come inside that but several shoot over my shoulder, lol. I hear lots of explosions too.

Offline Udie

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About this beat up horse we call killshooter....
« Reply #8 on: October 29, 2002, 02:58:14 PM »
Well I rarely die from KS but when I  do it pisses me off because I'm being punished for nothing I did intentionaly.  Most of my KS deaths are from 90 deg deflection shots that I timed poorly and hit 200 yrds behind the target.

 Of course I do remember CK/WB before KS and what that was like, so you may be right about the kill stealing whines.  It just sucks that we even have to have it....

 Anybody remember those HA's I used to run?  I'd turn off killshooter and turn friendly collisions on :D  Now that was some fun formation flying :eek:  And everybody played by the rules, alas there were only like 20 of us or so.....

Offline SlapShot

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About this beat up horse we call killshooter....
« Reply #9 on: October 29, 2002, 03:01:05 PM »
Lev,

I have read quite a few of these "killshooter" post, as you have, and I don't recall anybody saying that they are consistently/constantly dying due to killshooter. This is an assumption that you are making. Some of the guys that have issues with it are GOOD pilots like yourself and probably rarely feel the sting of killshooter, but that doesn't lessen the frustration when a killstealing dweeb cause killshooter, hence an outburst.

With all the new pilots that are getting into AH, I have seen and experienced much killstealing dweebery, which will eventually lead to someone getting killshooter.

There is a minority that would like to get rid of killshooter, but if that were to happen, I agree with you, killstealing anarchy would reign. The screaming and whineing would be deafening. More so than the killshooter whine that exists today.

One the other hand, there are quite a few that would like to see the consequence of killshooter CHANGE. I would like to see HT change it to emptying all ammo and ordinance instead of ripping your plane apart. Once out of ammo and ord, you could at least try to get out of area and while flying back to base, you could contemplate 1 of 2 things:

How can I prevent killstealing dweebs from causing me killshooter in my next engagement. While contemplating this on your ride back to base, you will probably have some time to calm down.

or

I am a killstealing dweeb and how can I not cause myself killshooter the next time so I don't have to waste all this time getting back to a base to rearm/replane. Ahh .. I got ... I will zoom in front of them next time. :eek:

Killshooter as it exists, only results in a killstealing dweeb getting back to the tower at light speed and up again to do the same thing over again. Make them fly out of the situation with nothing to defend themselves with. That just might be more of a consequence.

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Offline Nifty

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About this beat up horse we call killshooter....
« Reply #10 on: October 29, 2002, 03:17:54 PM »
actually, the real reason I'm for killshooter is because if there wasn't a killshooter, the Mongrels would probably kick me out of the squad.  I'm as bad as an FDB about shooting squaddies.  ;)
proud member of the 332nd Flying Mongrels, noses in the wind since 1997.

Offline Ogun

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About this beat up horse we call killshooter....
« Reply #11 on: October 29, 2002, 03:18:28 PM »
Shoot the bad guys.  Don't shoot the good guys.  Drink plenty of water.

Offline Creamo

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About this beat up horse we call killshooter....
« Reply #12 on: October 29, 2002, 04:22:38 PM »
Kill Shooter happens 98.76% to the members of tard trains. Stop flyng in mindless hordes and chasing a con, 9 on 1.

The other rare times it does is your fault too, and ought not to turn you into gameplay ranting basketcases.

BTW, for the SA challenged, turn your engine sound to 40%, and external engine sounds to 100%. You will hear the guy with the huge green icon behind you before he flys in front of your guns. As you pry are spraying away with the other tardtrainers, you might wanna turn your gun sounds down too. Wow, I should be a AH trainer like Gary the Retard.

Offline Wotan

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About this beat up horse we call killshooter....
« Reply #13 on: October 29, 2002, 05:55:26 PM »
if you get killed by ks its your fault.

No one cares, learn better SA, learn to look before you shoot.


Creamo is right ks happens when 10 guys are chasing 1 bas guy. Each of you think, "This my kill" and each are wrong. If you die from ks its because you screwed up. You control your trigger.

Killer shooter is fine.

Offline gatso

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About this beat up horse we call killshooter....
« Reply #14 on: October 29, 2002, 06:12:02 PM »
What Wotan said, if you get killed by ks its your fault.

It is annoying to be killed by KS, Certain planes are more prone than others, When flying the Mossie quite a lot last tour I K/S myself 4 or 5 times because of the 0.2 second burst I fired before reaction time kicked in and I stopped shooting a friendly killstealer still made me die. It was still MY FAULT

K/S is good the way it is. 2 deaths to it this tour, both to bombs, theres been a bunch who have shot me and died. Their fault. Am I bothered... No.

Gatso