Author Topic: Rams  (Read 768 times)

Offline Wotan

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« Reply #15 on: November 02, 2002, 06:10:50 PM »
wrong,

read my post I explained it.

No ccvi if you crash you die. Thats the way it should be.


Offline J_A_B

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« Reply #16 on: November 02, 2002, 06:42:11 PM »
"When two planes collide shouldn't they both suffer damage. "


if they both collide, they WILL both suffer damage.   Thing is, because of net lag it's rare that both players will "See" a collision.



How would you like to fly past a guy 100 yards away and then suddenly die for no apparent reason?



J_A_B

Offline Squire

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« Reply #17 on: November 02, 2002, 07:25:46 PM »
Wotan, thats too funny.

Hey, Im in the MA today, I up a P-51 and fly around a bit, I spot this P-40 passing well under me, he's maybe 10k, Im at 23k, I dive down, 500 IAS, come in wings shaking, close to 200 yards, low 6, POW. Down he goes.

It was Whels, then on ch.1 guess what he accused me of? Ya, being invisible.

Hehe. Rich :)

Hey Whels, MA "ace"...at leat your B.S. is consistant! :)

In fairness, I was invisible, because there is no low 6 view in a P-40. Get a clue.
« Last Edit: November 02, 2002, 07:41:18 PM by Squire »
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Offline whels

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« Reply #18 on: November 02, 2002, 07:49:10 PM »
Quote
Originally posted by Squire
Wotan, thats too funny.

Hey, Im in the MA today, I up a P-51 and fly around a bit, I spot this P-40 passing well under me, he's maybe 10k, Im at 23k, I dive down, 500 IAS, come in wings shaking, close to 200 yards, low 6, POW. Down he goes.

It was Whels, then on ch.1 guess what he accused me of? Ya, being invisible.

Hehe. Rich :)

Hey Whels, MA "ace"...at leat your B.S. is consistant! :)

In fairness, I was invisible, because there is no low 6 view in a P-40. Get a clue.
 

u were, and did u ever figure out what story u gona stick with to cover it up? did u dive on me? like u said 1st. or did u come up from low 6 like u said few mins later? which was it? if ur gona lie stick to 1 version. telling multiple versions makes u even more guilty.  

when the bullets flew ur plane wasnt there, but the bullets coming from ur position was, but no plane. and ur the only 1 that was inviso, the  other planes near i could see fine.


never have said i was a MA ace, far from it, im worst pilot there, but i dont have to use linksys inviso plane or some other crap to kill.:eek:

Offline whels

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« Reply #19 on: November 02, 2002, 07:51:52 PM »
Quote
Originally posted by Wotan
be whels you complain whenever you die.

I remember killing you and you accused of being invisible.

I cant take much that you say as fact.

Buts none of that is relevant in this situation. The guy that steve said rammed him said he shot steve.

If you collide with a guy and he doesnt shoot you (provided you fall to earth outside proxy kill range) no one gets the kill. I collided in the Ct last night. the guy collided with never shot I crashed into the channel no kill was awarded. If you collide on your front end you get the damage.

The collision model sucks but its limited by net lag. Even if we were all wired with fiber optics sitting right next to each the variances in processor speed etc would cause delays on each front end.


lol wotan,

ur such a hipocrite, only person u think says fact are u lol.

whels

Offline Squire

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« Reply #20 on: November 02, 2002, 08:24:00 PM »
See if you can follow along with me, cuz its real complicated.

I dove on you, AND I approached from low 6 after the dive.

I hope I dont have to resort to diagrams.

Anyways, I didnt mean to traumatize you so...maybe if you spent less time blathering like a girl on ch.1 you might have spotted me. Just a thought.  

If the above manuever sounds too advanced?, like I mentioned, the TA is a usefull spot.

Later.
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Offline Dago

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« Reply #21 on: November 02, 2002, 08:44:58 PM »
Quote
As a temporary solution Steve, don't run into other planes.


Good advice.
"Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways, chocolate in one hand, martini in the other, body thoroughly used up, totally worn out and screaming "WOO HOO what a ride!"

Offline whels

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« Reply #22 on: November 02, 2002, 09:21:28 PM »
Quote
Originally posted by Squire
See if you can follow along with me, cuz its real complicated.

I dove on you, AND I approached from low 6 after the dive.

I hope I dont have to resort to diagrams.

Anyways, I didnt mean to traumatize you so...maybe if you spent less time blathering like a girl on ch.1 you might have spotted me. Just a thought.  

If the above manuever sounds too advanced?, like I mentioned, the TA is a usefull spot.

Later.


oh now we on the 3rd version lol, u might get it right soon.

Offline poopster

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« Reply #23 on: November 02, 2002, 10:27:31 PM »
Well I was going to comment that I find the colision model excellent here. In 5 months of flying I've collided twice, both times I ran_right_into_the_con.

I understand the theory of why it works, and why it's the best you can do on the net.

Then I was going to comment on the collision bubble at WB that was so big I collided a couple of times a week without even seeing the collision on my FE. It was that big. It sucked with a big whooshing sound.

But after this little side bar started, I think I'll pop the lawn chair, drain a cold one and watch.

Also, I wouldn't give it more than a 2.8, no caps ???

Offline Innominate

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« Reply #24 on: November 02, 2002, 10:49:16 PM »
A collision should work like getting shot.  We put up with the various BS gunshots people get at times, so why not with collisions?

- If you collide with someone, your FE needs to see it for it to register.
- If someone shoots you, it doesn't matter if your FE sees the con 5k away flying backwards, you still get hit.

Both are acceptable solutions to the problems of net-lag, but it doesn't make any sense to me doing it two different ways.  If we put up with deaths because of very laggy gunshots, why not with collisions?

Lets imagine for a moment what AH would be like if we reversed the two methods above.

- If you collide with someone on your FE, OR someone else collides with you on THIER FE, you both die.
- If someone shoots at you, and sees hits on thier FE, but on your FE he's only shooting past you(because of netlag of course) the hits don't register, since they never hit on your end.

An obviously ridiculous way of handling gunfire of course, but it illustrates the collision model we play with.  If gunfire was handled the way collisions are, we'd never hear anything but whining.    Collisions are handled in a way that would never be tolerated with something more important like gunfire.

Mutual collisions would introduce no more BS deaths than we already tolerate with gunfire.  It would eliminate being able to "win" in a collision, and help deter people from Ho attacks, especially when they know thier connection will give them an edge.

Or maybe I just need a 28.8 dialup to play AH on.

Offline Booky

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« Reply #25 on: November 02, 2002, 11:47:18 PM »
You guys that really think that if both planes see a collision then both go down?

LoL, I did a test a few tours ago with another player. We went to the DA and tested collisions. We came to the following conclusions.

1) Who recieves dammage is a toss-up.

2) there is about 150 yards difference between planes when flying level at 300mph. When both have good connect.

3) If only one see a collision then he alone takes dammage (As stated above)

4) If both see collision then it is very randome who gets the dammage. In 10 attempts where we both said we seen collisions on our FE the following happened.
       - 3 times the slower of the two aircraft took dammage.
       - 4 times the faster of the two took dammage.
       - 3 times both took dammage.

5) When the ram comes from behind. 9 of the ten times the one attacking died.


But hey thats was just a simple test. I guess I should redo it with films. Anyone interested?

Booky

Offline Griego

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« Reply #26 on: November 03, 2002, 01:09:55 AM »
When you go headon with someone just close your eyes as you get close and spray and pray.

   If you do see you won't die. Works for me every time I see the headon I die. So from now on I'm closing my eyes.

Offline ccvi

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« Reply #27 on: November 03, 2002, 07:04:33 AM »
Quote
Originally posted by Wotan
No ccvi if you crash you die. Thats the way it should be.


I dissagree on the way you think it should be.

If it looks like you crash into something, but that something actually evaded and you just don't see it because of lag, there should be no crash. Only if both FEs agree that there was a collision, damage should be applied.

This is my oppinion and I have not heard a good reason why this is a bad idea.

Lag already allowes something to happen to you although you don't see it. If you're beeing shot at damage and death have been decided before it is even transmitted. For consistency reasons the same should be valid for collisions - no crash if one evades, even if you don't see it.

Or what innominate said. The way it currently is, and wotan thinks is the only truth, sucks.

Offline Hooligan

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« Reply #28 on: November 03, 2002, 08:55:02 AM »
The following link contains a writeup on netlag in WB and a section on collisions.  I believe AH has made improvements in these areas but I believe the descriptions of what is happening is accurate for AH as well as for Hitech's prior work.

http://www.rdrop.com/users/hoofj/netlag.htm

Hooligan

Offline Fatty

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« Reply #29 on: November 03, 2002, 09:10:02 AM »
First, I can't believe you idiots run into planes so often.  You really need to try avoiding them.

Second, when I get damage from not running into someone, then I will complain.  Until that point I will continue advising the first.