As a fellow squad mate and friend of Preon, I feel the need to add my simple thought to this post... The problem may be that there is not enough strategy in the game, not enough variables to contend with. But you'll find that in all games, you can't please everyone. I feel the problem is in the mentality of the players. It's a thing called INSTANT GRATIFICATION that is getting people all riled up. What do I mean by this? In real life pilots flew for hours before they ever reached a target sometimes. I know it's not feasible to do this in the game we play, but how about less bases, and making maps a little larger. That way you wouldn't get to just take off and end up in a furball 2 minutes outside the base. It would take some time to get some altitude... perhaps then we would feel more like pilots than the typical "Counterstrike-esque" players we have become. I hate getting airborne and not even given a chance to get altitude before I have players from an nme base 5 clicks away diving on me. So to add the realism, and keep attracting all types of players to the game, I would move bases a little farther apart, and maybe make the spacing more erratic, not so defined. I agree heartily with all the suggestions to have mathematical formulas manipulating the supply lines and their effect on the country. If anyone remembers, a player made a post a long time ago about the "fluid front" I forget who it was, but this was an outstanding article, basically the same as this one. Good luck AH, and keep up the hard work. All these changes keep us on our toes!