Originally posted by Innominate
If engine reliability is going to be taken into account, the the N1k2's engine needs to randomly die. And the me262 engines need to catch on fire randomly when being started. Plus every other plane that had any engine issues.
No, I'm not talking about modeling random failures.
I'm talking about player induced failures. You start your engine, you get into a fight. Yer about to get yer bellybutton handed to you so you start poppin the button you've programed to start the engine. Every time you kill the engine in your scissors fight you run the risk of damaging the engine. The more times you kill it the more likely it will
not restart and you end up dead anyway.
Big difference between random and player induced here.
Now about runnin fuel tanks out... I'd have to go try it again, but it seems like every time the engine on my pony has died because I burned out the aux tank before the external tanks, the engine restarted as soon as I switched to a tank with fuel in it.