Author Topic: Ultra realism for new Mission Arena?  (Read 822 times)

Offline Swoop

  • Plutonium Member
  • *******
  • Posts: 9180
Ultra realism for new Mission Arena?
« on: November 08, 2002, 06:48:36 AM »
There are lots of things that simply aren't modelled for MA use, the reason is probably that the whine level would go through the roof.

What I'm talking about are such things as random mechanical failures, propar engine overheat, bird strikes, gun jams, fog,



Engine overheat:   Right now we all tend to full on full power all of the time, in real life you cant do that.  Firstly your effective range would drop waaaay below what it should be and secondly you're damaging the engine.   When you run an engine at max power for a long time it'll slowly overwhelm the cooling system, the engine will begin to sound slightly off, a ringing noise is generated as the piston rings melt themselves.  Then you get a condition known as 'power fade due to overheat' where the engine simply doesnt generate the power it should do.  Finally the engine will start to misfire until detonation occurs and the engine stops.

What I would propose would be a gradual overheat when run at anything over 75% power, giving you say 20 minutes of full power flight before you start to notice the symptoms.  20 minutes is plenty long enough during a furball, after that get out and let the engine cool or you'll find yourself without one.

What this would mean in real terms is that people would cruise around at more realistic speeds.  Bomber formations would actually be catchable by the slower aircraft for example.  It also brings a new aspect of combat into the equation.....does the fella I'm chasing have a cool engine or has he been furballing for 15 minutes and really needs to get away now.....?

Gun jams:  Certain aircraft are known for frequent gun jams.  Even in older sims like European Air war, gun jams were modelled.  For example in a P51B if you tried any kind of shot under a G load the guns would jam, shots had to be taken in an unloaded state or you'd soon find yourself down to 1 .50cal.  Again, in the MA this has no place.....but the Mission Arena would be different.

Fog:  Damn wouldnt that be cool to have moving fog banks in the arena.......that formed in the early morning and cleared slowly as the day wore on.......


I dunno......wadda ya'all think?

« Last Edit: November 08, 2002, 12:31:51 PM by Swoop »

Offline brady

  • Platinum Member
  • ******
  • Posts: 7055
      • http://personal.jax.bellsouth.net/jax/t/y/tyr88/JG2main.html
Ultra realism for new Mission Arena?
« Reply #1 on: November 08, 2002, 06:57:51 AM »
Bursting Blader: Gota go so bad you can't aim right.

  The Squirts:Soiled your undies and the Crew bails.

  Crotch Itch: Constant preocupation with this destroyes your SA.

     In all seriousness swoop If I had to bet I would say it will be kinda like the CT in many regards except for the scripting, and the fixed planeset/time frame.

Offline AtmkRstr

  • Nickel Member
  • ***
  • Posts: 393
Ultra realism for new Mission Arena?
« Reply #2 on: November 08, 2002, 07:08:09 AM »
Quote
Originally posted by brady
Bursting Blader: Gota go so bad you can't aim right.

  The Squirts:Soiled your undies and the Crew bails.

  Crotch Itch: Constant preocupation with this destroyes your SA.

     In all seriousness swoop If I had to bet I would say it will be kinda like the CT in many regards except for the scripting, and the fixed planeset/time frame.


Actually, these are already modeled in AH. I wish HTC would remove them.

Offline GScholz

  • Plutonium Member
  • *******
  • Posts: 8910
Ultra realism for new Mission Arena?
« Reply #3 on: November 08, 2002, 07:59:59 AM »
Sounds good to me. Just add 1:1 fuel consumtion and 1:1 mapscale, and it would be perfect.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

Offline muckmaw

  • Gold Member
  • *****
  • Posts: 3874
Ultra realism for new Mission Arena?
« Reply #4 on: November 08, 2002, 08:09:39 AM »
Those are all good idea's Swoop. I think it would turn AH more toward the SIM side from the Arcade side. Granted, as you said, they have no place in the MA. However, the Mission Arena is supposedly more for the Simmers, so idea's like this would add to my immersion.

Offline Duedel

  • Silver Member
  • ****
  • Posts: 1787
Ultra realism for new Mission Arena?
« Reply #5 on: November 08, 2002, 08:14:59 AM »
Engine overheat? YES!!!
Random failures? NO!!! That would only be an annoying "feature".
Gun jams? NO!!! See above.
Fog? YES!!! and rain and snow and...

Offline Nifty

  • Platinum Member
  • ******
  • Posts: 4400
Ultra realism for new Mission Arena?
« Reply #6 on: November 08, 2002, 08:19:08 AM »
I'd be more interested in flying the mission arena if those features were present.
proud member of the 332nd Flying Mongrels, noses in the wind since 1997.

Offline Pepe

  • Silver Member
  • ****
  • Posts: 1020
Ultra realism for new Mission Arena?
« Reply #7 on: November 08, 2002, 08:21:20 AM »
Manual Mixture control, in respective planes.

Overheating: Yep
Random Failures: Yep
Fog: Yep
Gun Jams: Yep. If possible according to historical occurence of that in respective weapons.

Yes, I think I'd like that  :)

Cheers,

Offline Eagler

  • Plutonium Member
  • *******
  • Posts: 18758
Ultra realism for new Mission Arena?
« Reply #8 on: November 08, 2002, 08:22:39 AM »
Quote
Originally posted by Duedel
Engine overheat? YES!!!
Random failures? NO!!! That would only be an annoying "feature".
Gun jams? NO!!! See above.
Fog? YES!!! and rain and snow and...


ditto
"Masters of the Air" Scenario - JG27


Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | 16GB GIGABYTE RTX 4070 Ti Super | 850 watt ps | pimax Crystal Light | Warthog stick | TM1600 throttle | VKB Mk.V Rudder

Offline muckmaw

  • Gold Member
  • *****
  • Posts: 3874
Ultra realism for new Mission Arena?
« Reply #9 on: November 08, 2002, 08:59:31 AM »
That's why Swoops and other's ideas would work in Mission Arena. Hell, if we had 'em in CT, I'd fly there alot more.

Air Warrior had 2 main arenas (Full realism, and relazed realism).

HTC could do the same here without upsetting the subscribers from AW. Main arena stays as it is (Quasi-Full realism).

Mission arena becomes ULTA-Realism. Hell, I'd even ask for traffic patterns and friendly A/C collisions being on, so pilots would have to call out on local their landing intentions at uncontrolled runways.

This might be a bit much, but I would enjoy it. The only hitch would be that friendly collision would have to be off on runway launches, as missions have planes spawning all at the same spot.

Possible solution....and I can hear you guys creaming already....have all A/C in Mission Arena Spawn in Hangars. As soon as you taxi out of hangar, Friendly collisions are on.

*ducks and covers*

Offline Naso

  • Silver Member
  • ****
  • Posts: 1535
      • http://www.4stormo.it
Ultra realism for new Mission Arena?
« Reply #10 on: November 08, 2002, 09:10:22 AM »
YES!!!

Offline Swoop

  • Plutonium Member
  • *******
  • Posts: 9180
Ultra realism for new Mission Arena?
« Reply #11 on: November 08, 2002, 09:12:24 AM »
I quite like that idea Muck, no collisions in hanger would work fine.....dont know how easy it would be to code though.

Just for interest......why are people shaking heads at gun jams?  I mean, it's not like I'm suggesting all guns could jam at any time with no warning.  Pilots would have to "learn" which type of guns jam when firing under a G load and adjust their flying accordingly.......thats all.


As for the other stuff in my list, well it's the engine overheat that I feel is the most important.  Flying full throttle everywhere is the most unrealistic part of this sim IMO, forcing people to use some kind of engine management would simply have the effect of making people think a little more about their situation......and slow down a bit.


Offline popeye

  • Gold Member
  • *****
  • Posts: 3705
Ultra realism for new Mission Arena?
« Reply #12 on: November 08, 2002, 09:13:11 AM »
So, I guess there'd be no inflight radar, auto takeoff, auto trim, auto fuel tank selector, autopilot, auto retracting flaps, auto prop feathering, auto engine temp monitor, ammo counters, runway spawns, or "snap" views?

Think anyone would play?
KONG

Where is Major Kong?!?

Offline Curval

  • Plutonium Member
  • *******
  • Posts: 11572
      • http://n/a
Ultra realism for new Mission Arena?
« Reply #13 on: November 08, 2002, 09:28:49 AM »
Quote
Originally posted by Swoop
Just for interest......why are people shaking heads at gun jams?  I mean, it's not like I'm suggesting all guns could jam at any time with no warning.  Pilots would have to "learn" which type of guns jam when firing under a G load and adjust their flying accordingly.......thats all.


Swoop..it is because they, like me, are aware of Murphy's Law, which states that if there is a possiblity that something may go wrong...it will, usually at the most painfully annoying moment.

But, I think it IS a great idea.  I'm all for your suggestions.
Some will fall in love with life and drink it from a fountain that is pouring like an avalanche coming down the mountain

Offline Turbot

  • Silver Member
  • ****
  • Posts: 1122
Ultra realism for new Mission Arena?
« Reply #14 on: November 08, 2002, 09:29:56 AM »
Leave it "normal" settings (certainly at first) or it will die on the vine.  History teaches us not everyone wants these tihings.