Author Topic: No more bombers for me  (Read 519 times)

Offline Pepe

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No more bombers for me
« Reply #30 on: November 15, 2002, 11:33:23 AM »
I miss more credible blast radius, and damage to rnwys ---> Craters.

And what Midnight say about Norden.

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Offline Flossy

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No more bombers for me
« Reply #31 on: November 15, 2002, 11:34:50 AM »
No need to bail at all.... transfer is automatic.  As the lead buff is destroyed the pilot is transported to the second until that one is destroyed then on to the third.  Ctrl-2 and Ctrl-3 can be used by a gunner to jump to one of the drones at any time, allowing the pilot of the lead buff to gun his own aircraft.
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Offline Ripsnort

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No more bombers for me
« Reply #32 on: November 15, 2002, 11:47:01 AM »
Flossy, the bug in question is that damage carries over to the next airframe even though it wasn't hit.

Offline Shiva

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No more bombers for me
« Reply #33 on: November 15, 2002, 11:50:30 AM »
Quote
Originally posted by Wlfgng
or were the bombers 'neutered' when the formations were implemented?


The scatter introduced in 1.10 makes it more of a crapshoot; combined with the problems some people have getting the sight to calibrate properly, the bomb scatter can move impact points outside the effective blast radius. Scatter, like the difficulty of calibrating the sight accurately, increases with altitude, adding to the incentive to fly lower.

Offline Wotan

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No more bombers for me
« Reply #34 on: November 15, 2002, 11:57:10 AM »
you can wlfgng just map the keys. The guys bail out to switch planes are the easiets to kill.

If 1 bomber is engaged say the lead bomber then jumping to the left or right bomber to fire at him keeps you gun trained longer and if and when the center bomber goes down you will already be in a gun position for a follow up attack.

The bail to change bombers is what causes the warps as th 2 drones get strung out with 1 tumbling in. When you bail the bomber you end up in goes to the lead. It seems to "jump" and the other drone does the same.

I rarely fly bombers but I have - = \ set to

- left
= center
\ right

One of my hat switches is set to gunner positions

This may or may not be a factor in damage transfers from 1 bomber to the other. By bailing it may not send the necessary update and then damage gets transferred. Someone needs to check it.

Offline moot

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No more bombers for me
« Reply #35 on: November 15, 2002, 12:29:12 PM »
One more thing:
If you are able to kill a formation that quick, unless it is because the numbers are largely in proportion of the interceptors, then the gunning player just isn't up to par.  Hard to blame HTC or the FM/DM then.
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Offline Alpo

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No more bombers for me
« Reply #36 on: November 15, 2002, 12:37:25 PM »
My squad (SkyKnights) flies B17s about 50% of the time.  I would agree that the damage bugs are VERY frustrating and I hope they are being addressed along with the drones following the crippled lead buff like a couple of lemmings.  If you have calibrated perfectly, and the lead buff (which will always be the target) drags the drones down, lowering altitude and increasing speed, your calibration is screwed when you are materialized into buff number two.

Most of our pilots have become proficient in the calibration process but I feel there are several inconsistencies that remain in the code.  For example, I've experienced bomb runs where I have calibrated and the hits were several yards short.  If I come back for a second pass from the exact opposite direction, after another good calibration, the drop will be long... and that is UNDER the wind layer. :confused:

A current speed indicator AND a calibration speed indicator in the bomb site view would be a step in the right direction.  If there was at least SOMETHING to let you know you were off in the calibration.  I watch the DROP ALT and current ALT numbers very closely.

I don't know about the bombers really being "softer"... I know there are a lot of dumb pilots who insist on "walking the six" on a B17 which only ends up padding our gunner scores... to those of you ... keep up the good work :D  However, I always get excited when I see an FW or 109 setting up at high 3 or 9 o'clock... then I know I'm in for a fun fight!
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R.I.P.  SKDenny 02/03/1940 - 02/19/2012

...

Offline Mickey1992

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No more bombers for me
« Reply #37 on: November 15, 2002, 12:38:53 PM »
Quote
Originally posted by moot
One more thing:
If you are able to kill a formation that quick, unless it is because the numbers are largely in proportion of the interceptors, then the gunning player just isn't up to par.  Hard to blame HTC or the FM/DM then.


The issue raised in my post was the frustration over the bugged bomber formation damage model where damage inflicted on the lead bomber is then inherited to the second (and sometimes third) bomber when the pilot bails out of the first one.

A single fighter has more than once destroyed my entire formation in one pass as a result of this bug.

Offline moot

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« Reply #38 on: November 15, 2002, 12:49:43 PM »
In that case I agree.
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Offline Wlfgng

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« Reply #39 on: November 15, 2002, 12:56:57 PM »
I agree too..

I also think that NOT waiting for the auto-plane-change to happen and moving to an undamaged buff prior to losing the one you're in would help avoid some of the problems associated with flying a bomb group.

Offline StracCop

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« Reply #40 on: November 15, 2002, 01:06:55 PM »
I discussed a way to make the bomber role more "interesting" in this thread.  Might be worth revisiting?

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=62264

David "StracCop"
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Offline Mooja

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No more bombers for me
« Reply #41 on: November 15, 2002, 01:12:16 PM »
While we're at it.  The .salvo command isn't very intuitive in buff formation either.  If i'm in formation and type .salvo 1 I only expect 1 bomb to drop, not three.

Offline Flossy

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« Reply #42 on: November 15, 2002, 01:38:10 PM »
Quote
Originally posted by Ripsnort
Flossy, the bug in question is that damage carries over to the next airframe even though it wasn't hit.
Not disputing that.... was just sayin'  (tm)  :)
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Offline muckmaw

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« Reply #43 on: November 15, 2002, 02:13:01 PM »
I don't really see it as feasible to switch A/C while under attack. Your in tail gun plane 1, your firing, the bandits firing, you take some hits. Switching planes will disrupt your fire, giving the bandit more time to kill you. Plus, in the time it takes to switch gun spots, he's moved, still firing, you've stopped firing, and now have to reacquire your firing solution. You might as well just give him whatever plane he's aiming at, and start from another one. So every bandit gets a free kill! Woohooo!!!!. Let's hope you don't get jumped by more than 2 before target.

In my mind, you stay in the plane your in, until it's dead. It's not our fault the moronic drones follow the lead flight into a death roll. It's the code. The drones should stay straight and level.