I too have wondered about the zoom feature in WWIIOL but I had adjusted to it, and realy didnt use it much other than on long straffing runs or reconning a convoy to see if it was carring troops. I did however REALLY like that fact that a great deal of people did drive in convoys and made the life of a 110 pilot that much easier, but untill AH gets its act together on its ground convoy speed and size, IE the trucks are TOO small as to everything else that doesnt fly in game. I thought the head movement in AH was too quick and snappy, but I utterly hated the view system of IL-2, yet WWIIOL FPS kept the game from being smooth or even playable for a great length of time, I didnt even mind not having kill notifications anymore. That is one thing I will definatly give to AH, if you kill it, you GET the kill, none of this putting 60 20mm rounds and 200+ 7.7mm MG rounds into a H75 Hawk and watch him flame into the ground and NOT get the kill. I think the major difference between the two is the fact that WWIIOL bit off more than they could chew to start with, and AH is still nibbling on the same long since dried bone. AH is almost 3 maybe 4 years old, in that time I have seen and played a great majority of the online games out there, and most are starting their sequils, like Asherons Call, both AH and AC came out around the same time(not counting beta), but Turbine(makers of Asherons Call) are working and plan to have out by the first quater of next year is AC2. The funny thing is Targetware has been working on Target:Korea, and Target:Rebaul almost as long as WWIIOL has been out. Hopefully they will have all the stuff I am looking for other than a first person shooter with planes and tanks, IE WWIIOL, or snap and pop and 90s graphics with flat maps on a 3D surface, IE AH. Or maybe I just have too high of expectations of the games being produced nowadays.