Author Topic: WGR 210mm rockets: 2 Questions  (Read 606 times)

Offline BNM

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WGR 210mm rockets: 2 Questions
« Reply #15 on: November 20, 2002, 08:17:43 PM »
Agree with Urchin. I think they should just "drop off" like the Rato after they are spent.

Offline Bullethead

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WGR 210mm rockets: 2 Questions
« Reply #16 on: November 20, 2002, 09:41:03 PM »
Urchin
Quote
Our fuse is both though.  It will go off on contact with an enemy plane.  Lazer, Ely, Rugby, and Fork all landed direct hits on bombers we were flying in the DA and wiped out either 2 or 3 bombers in the formation.  This was from a range of 700-800 yards.


Hmmmm.  When was this?  I've been trying to get these rockets to do damage since they 1st appeared in AH but have never succeeded.

My own experience is as follows:  I have never observed an impact explosion, no matter what I aim at.  This includes the ground and buildings.  The only way the rockets explode for me is purely time-based.  They always explode a constant time after launch, but ONLY if they haven't hit anything beforehand.  This being the case, the range seems to be a function of speed.  As a result, I made many practice offline hops using the .target XXXX command until I learned at what range they explode if you've matched speeds with a B17 (about 1200m), and how to aim so as to hit a B17 at that range.

I wasn't able to find a volunteer target drone until this year's AH Con.  And the results were highly disappointing.  This guy let me match speeds with him and watched from the tail gunner position as I fired at the range I had determined.  While it looked to me like I was getting bursts right on him, he got nothing at all.  No damage, nor did he even see the rocket trails or the explosions.  He kept asking me if I was shooting.  When I ran out of rockets, I tried the guns and they worked fine.  He shot back and his worked fine.  So I had to conclude that the rockets just don't work at all.

HT of course was at the Con.  So after the above fiasco, I managed to catch him in a 1/2way sober moment and pumped him for info on the rockets.  Why couldn't my target even see me launch them?  What are the launch parameters?  What's the best point of aim?  Is there any way to get an impact explosion or is it all timed?  But HT just said that he put them in the game so long ago he didn't remember anything about them.

All that aside, I think it's kinda strange the rockets do NOT explode on contact with the ground.  That's what they were designed to do, after all.  The things were just ground-to-ground rockets hung under planes, they weren't designed for air-to-air work.  And most German time fuzes were combination time and impact.

Offline moot

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WGR 210mm rockets: 2 Questions
« Reply #17 on: November 20, 2002, 11:04:44 PM »
The only visible explosion by the WGr rockets is when the time fuse detonates in the air. Every other impact is invisible but there: it kills Mxx vehicles easily, Flaks and Panzers lose engine or turret in the FP's case, and bombers blow up on impact, all at once if close enough; it is not very surprising as a well placed 10 rocket salvo with the D30 for example has done the same with 3-4 hits on the center and 1 on one of the side drones of a B17 box.
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Offline Booky

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WGR 210mm rockets: 2 Questions
« Reply #18 on: November 21, 2002, 02:04:12 AM »
I been in AH forever, and I just found out last week that those damn rkts are for aircraft :-( I been shooting at GV's and buildings, saying wtf , why aren't these things exploding.

I since stopped using them, I might take them up more if they would fall off. All aircraft that had them, should lose them after firing. So are the ones on the jug for Aircraft also?

Booky

Offline brady

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WGR 210mm rockets: 2 Questions
« Reply #19 on: November 21, 2002, 05:32:03 AM »
No Booky the only Rockets in Ah that ar for air to air are the German one's.

 That is the German ones have a timed fuse so that they will airburst.

 The reality of it is that the German fuse on those rockets had a selector on it to pick either impact or timed detonation, they were oraginaly used in the Air to ground role, and were later adopted to air or air to ground, depending on Mishion. If they were to be used for air to air the ground crewman set the fuse to the timed seting, if they were to used for air to ground he simple set the selector to air to ground.

Offline Urchin

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WGR 210mm rockets: 2 Questions
« Reply #20 on: November 22, 2002, 02:57:33 AM »
punt..

Offline Kweassa

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WGR 210mm rockets: 2 Questions
« Reply #21 on: November 22, 2002, 04:44:33 AM »
I think I have a great idea.

 Not totally relevant for this thread, but since I've been tinkering with the map editor, I found out the objects, even planes, can be placed stationary above ground.

 So...

 If I make a small training map with a formation of B17s stationary over a target, with a plane spawn point in the air nearby, wouldn't it be possible to help people with easy A2A rocket training/testing??

 Of course, the problem would be that the target is stationary, and timing the closure rate with the rockets would be very hard.. but at least it might help with training for aiming trajectories.. right??

Offline Urchin

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WGR 210mm rockets: 2 Questions
« Reply #22 on: November 22, 2002, 09:34:17 AM »
Well, everyone else was saying to aim it like a 30mm round.  Everyone else hit.  I don't fire 30mm out at ranges of 700-800 yards, but that is where they were hitting at.  I totally missed every time lol.

Offline Scot

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WGR 210mm rockets: 2 Questions
« Reply #23 on: November 22, 2002, 11:16:22 AM »
Kweassa,

Could you place a stationary A8/110G2 behind the buff box and be able to change it's distance and alt? That could really nail down the whole rocket issue! Might be a good overall training aid if you could interchange the ac!


Offline Kweassa

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WGR 210mm rockets: 2 Questions
« Reply #24 on: November 22, 2002, 12:31:17 PM »
I was kinda thinking about placing three types of buffs in line abreast at 10k, with the plane spawn point at 15k 6000 yards behind..

 I've run into some trouble now, and would have to ask the more experienced terrain builders.. ;)

Offline Urchin

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WGR 210mm rockets: 2 Questions
« Reply #25 on: November 24, 2002, 08:28:59 PM »
Bump?