Author Topic: This was a great ICON suggestion  (Read 179 times)

Offline J_A_B

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This was a great ICON suggestion
« on: November 15, 2002, 04:08:46 PM »
Originally by Wlfgng in the "O" club.  I'm posting it here so it's more "in the open".

Regarding ICONS--

"I just wish we could adjust the size of the icons and associaited text without having to change game resolution. "


Great idea IMO.

J_A_B

Offline moot

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This was a great ICON suggestion
« Reply #1 on: November 15, 2002, 04:26:14 PM »
Unless it takes one week to design the code, could we have another option in the icon toggle cycle, where there is both gameid and plane type (please)?
And maybe something to configure to make more contrast between the country icon and text next to it.
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Offline Wlfgng

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This was a great ICON suggestion
« Reply #2 on: November 15, 2002, 04:44:10 PM »
I just wanna be able to reduce them in size.
he lets' us toggle them off.. seems like it wouldnt' affect a thing and be easy to code.


IMNSHO

Offline AcId

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This was a great ICON suggestion
« Reply #3 on: November 15, 2002, 05:35:07 PM »
Maybe have the ability to shrink them but not make them any larger than they are now.

Offline Wlfgng

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This was a great ICON suggestion
« Reply #4 on: November 18, 2002, 02:36:30 PM »
that's what I intended.. NOT larger :)

Offline Ecliptik

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This was a great ICON suggestion
« Reply #5 on: November 18, 2002, 05:18:43 PM »
I know it's been said to death, but what would really be nice is for the perk planes not to have their own icons, with the exception of the true uber-planes like the 262, 234, and the upcoming 163.   ('SpitXIV' just 'Spit', 'Temp' as 'Typh', '152' as '190', etc.)

Offline Saurdaukar

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This was a great ICON suggestion
« Reply #6 on: November 18, 2002, 06:13:40 PM »
Why not have the icons show EXACTLY what the plane is?  Keep the perk icons - Ta-152 and so forth - but instead of the generic "109" - why not "109F4" or "109G10"  ??

Offline Wlfgng

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This was a great ICON suggestion
« Reply #7 on: November 18, 2002, 06:27:44 PM »
FWIW I don't want to change the way they work...

just want to be able to reduce their size so when it's con-city the icons don't 'step' on each other so badly.

Offline phaetn

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This was a great ICON suggestion
« Reply #8 on: November 19, 2002, 08:41:06 AM »
I agree, Wlfgng.  Ever since the AH Alpha I've thought the icons were too big.  Personally I'd like to see the Bish/Knit/Rook identifier go, as that takes up a lot of real estate on my screen without much benefit.

Three numbers under 1K also seemed like a lot in the early days, but I can appreciate just how much information such a system  imparts as to closure speed rather than an abbreviation (3.5 instead of 350 I mean).  The rate at which the numbers change gives a lot of information...

The "K" signifying 1,000 units is kind of big, too, I wonder if it just couldn't be dispensed with altogether: If one doesn't see three numbers, then one knows the con has to be over 1,000 yards out and just a 1.0 and 1.5 would be enough...

I'm in the camp that thinks icons are necessary, but don't think they have to be nearly as big or informative as they are.  In AH and the MA, we need a plane identifier, since the same sides are using the same planesets, and we can't rely on nationality to give a clue as to plane type.  What could be done, however, is to experiment with information according to range (nationality first -- by colour only, not the graphic -- then within a certain range plane type).  Range need not be strictly numerical, either, but could be by another method such as a ranging bar, or a fading/colouring technique.

Icons are always going to be a controversial issue.  Go to any flight sim with an online component and you'll see people arguing about them and their implementation. :)  As I've stated, they're necessary at some level, but they needn't be nearly as dominant as they are in currently in AH.  In some fights the whole sky is just a mess of icons, and completely dwarf the planes themselves.  It's a game of icon tag, rather than plane spotting.  Since we have detailed in-flight radar for both position and friend/foe indication, it seems like overkill.

I don't think it's realistic to just turn off enemy icons, either, though.  While it helps a lot with IFF, given the inherent limits of computer screens and hardware types, we just don't get realistic info about ranging and plane type without some sort of icon system.

Making icon display size user configurable (or even a custom checklist of what's displayed on bandits) certainly would seem like a good feature in my book.   I'm not concered about what my icon "gives away" about me to other people -- I'm plenty happy with is as it is --  as I am about making my own views less full of neon signs and more filled with terrain, objects, and planes.

Your mileage may vary. ;)

Cheers,
phaetn

Offline fffreeze220

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This was a great ICON suggestion
« Reply #9 on: November 19, 2002, 10:19:38 AM »
Quote
Originally posted by Oedipus
There are two constants in AH that I know of.

1.   You're not getting your  "_” handle character    ;)

2.    and HiTech will never mess with the icons.   :(


  Oed


(and I really wish he would.)


whats about this "_" handle dsicussion ??
anything special ?
Freeze

Offline Wlfgng

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This was a great ICON suggestion
« Reply #10 on: November 19, 2002, 03:36:37 PM »
ask J_A_B.....

Offline Gryffin

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This was a great ICON suggestion
« Reply #11 on: November 19, 2002, 04:49:46 PM »
Quote
Originally posted by Saurdaukar
Why not have the icons show EXACTLY what the plane is?  Keep the perk icons - Ta-152 and so forth - but instead of the generic "109" - why not "109F4" or "109G10"  ??


As someone who has been flying the F4U-1C a lot the last few tours, I have to say that this is a bad idea :D

Offline Wlfgng

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This was a great ICON suggestion
« Reply #12 on: November 19, 2002, 05:23:03 PM »
I agree.

Icons are supposed to supply the virtual pilot with information they would otherwise receive in RL.

Discerning one model of F4u (for example) from another is damned difficult if not impossible until extremely close ranges

it was difficult enough in RL just to discern the plane type, much less the model type.

Offline Odee

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This was a great ICON suggestion
« Reply #13 on: November 19, 2002, 06:48:10 PM »
Quote
Originally posted by Wlfgng
I just wanna be able to reduce them in size.
he lets' us toggle them off.. seems like it wouldnt' affect a thing and be easy to code.


IMNSHO


I would be happy to have just the RANGE and lose the NAME part.  At least the capability of losing the NAME part should be doable.  

Shouldn't it?

Maybe???

Hope and pray it is???
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