How can high alititude launch points be brought into the main arena of Aces High?
Clearly, major strat changes would have to occur.
Maybe if HTC could bring this about, we could have major fights at 25-30k.
I can count on one hand the number of times I've been involved in 25k+ furballs in the main arena. OTOH, it happens frequently in SEA. And for me at least, it's a major adrenaline rush.
HQ is currently too vulnerable to permit bombers to be launched at 25k. Even worse, the fediddleing b17 drivers wouldn't keep their planes at reasonable alt. I can just see HQ being nailed by 40k B17s.
The primary emphasis in the main arena (for better or worse) is from 7k down to the deck. Bases are captured, wars are won by low altitude fighters.
What role is played by high altitude fighters and bombers? In Aces High, they just aren't a factor. It takes too long to get a buff to 27k. Why should guys get their 109s/ponies/jugs/spits up there in the stratosphere if they won't have anything to kill.
I guess the key here is to give the bombers a more important role -- give them something to destroy that will make the enemy say "ouch!" Give them a quick way to reach altitude and maybe it would happen.
curly