Author Topic: Ok Ok  (Read 378 times)

Offline 2000sitt

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Ok Ok
« on: November 26, 2002, 12:38:22 PM »
Is there anyway to download skins already made? And where can u fly the planes with new skins?? I have seen a coulpe of post in which you guys have shown what great work you all do with the creating of new skins, I see sometime that there are others shooting at you or there is a plane in the background. Where are you flying these planes???  I know I know stupid quest but I need to learn



Thanks 2000sitt

Offline BenDover

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Ok Ok
« Reply #1 on: November 26, 2002, 01:38:16 PM »
off line, or h2h


and i might start a site for skins, but i want some interest first!

Offline 2000sitt

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BOTH???
« Reply #2 on: November 26, 2002, 02:05:59 PM »
Well I am the first to say that I would download off your site if ya make one!!!

Offline BenDover

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Ok Ok
« Reply #3 on: November 26, 2002, 02:07:22 PM »
yep, both

off line | Test
H2H | Show off ;)

Offline 2000sitt

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Ok can i have some skins?
« Reply #4 on: November 26, 2002, 03:02:06 PM »
I have no idea how to make them?? Could ya hook me up with a couple and if anyone asks I'll tell them that BendOver made it!!


Tony

Offline BenDover

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Ok Ok
« Reply #5 on: November 26, 2002, 03:23:10 PM »
Its Ben Dover!!!

or BD, or Mr. BD


but i don't have any ready made skins

although this may help, extracted from the TE help fire

Quote
Save Texture

Skins on Aces High planes and objects may be edited for a terrain by using the Save Texture feature.

To change the skin on a plane or object, first select a shape from the Available Shapes list, then click the Save Texture button and close the Terrain Editor.  All of the textures for that shape will be exported as .bmp files into your ../HTC/ahedit/terrains/myterr/savedtex folder.  Before editing any of the .bmp files, be sure to make a copy of the file first.

After the .bmp files are edited to your satisfaction, copy only the edited files into your ../HTC/ahedit/terrains/myterr/texsrc folder.  Start the Terrain Editor and locate one of the edited objects to view the new skin.

When editing skins, it’s a good idea to delete your ../HTC/ahedit/terrains/myterr/savedtex folder prior to saving textures of another shape.  Some shapes contain many .bmp files, and deleting the savedtex folder before exporting a shape will cut down on confusion when editing the files.  

Files that include an “_a” in the name are the alpha textures that overlay the .bmp of the same name and they need to be copied back to the texsrc folder along with the edited file.  For example, if you export the FACTDRT shape, two files are written to your ../HTC/ahedit/terrains/myterr/savedtex folder:  FCTRYDRT.bmp and FCTRYDRT_a.bmp.  If you edit just the FACTRDRT.bmp file, you still must copy both of the FCTRYDRT files to your ../HTC/ahedit/terrains/myterr/texsrc folder to change the look of the FACTDRT shape.

To keep the terrain compact in size, only edited .bmp’s should be copied to your ../HTC/ahedit/terrains/myterr/texsrc folder.  The exception is, of course, unedited “_a” files that are paired with edited files.