Author Topic: User API  (Read 213 times)

Offline Jinx

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User API
« on: July 27, 1999, 06:57:00 AM »
I know that there are many creative users out there, and I know that HT is careful and protective about his code and ideas. A way to channel and control this creative potential could be by providing a documented API for users to hook into the code. One way could be with editors for maps and things like that, like Hat Trick suggested,  a system to authorize paintjob ‘skins’ for the 3d models, sounds… but there could be much more to it then that.

Make the needed API available and I bet someone would build a good radar operator FE for example, an SM FE (the API only provides the SM information to authorized SMs of course <G> ) and mili’s old score tracker comes to mind. I just think that with HTC’s mission statement, not wasting this potential would be a God Thing. IMHO, preparing the code for this kind of thing from the start would make things go much smoother, there are many good coders out here prepared to work for free given the opportunity.

  $0.002

  -Jinx


Ozymandias_KoK

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User API
« Reply #1 on: July 27, 1999, 09:19:00 AM »
Hehe..."God thing". Talk about yer Freudian slips...  

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Offline Jinx

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User API
« Reply #2 on: July 27, 1999, 12:01:00 PM »
hehe, oops..  

  -Jinx

Offline Azrael

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User API
« Reply #3 on: July 27, 1999, 12:21:00 PM »
I'm the author of a lousy CM tool that generates keyboard input via the windows API to send commands to WB - it works w/o problems but it's still a tool for people who know what they are doing. Any interface that would provide a somewhat safer transmission to the host would be a gift. And setting up a arena or in my case a RPS really hurts if you tpye it line for line...

Az

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Offline hitech

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User API
« Reply #4 on: July 27, 1999, 02:37:00 PM »
I have the hooks in to load script file's.
Since all host configuration can be done threw dot commands it just a simple matter to load them from a file.

HiTech