Author Topic: Ideas for Improved Strategy - Thread  (Read 1099 times)

Offline Horn

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Ideas for Improved Strategy - Thread
« Reply #15 on: July 28, 1999, 07:22:00 PM »
Perhaps there could be an arena Just for bombing and other strat stuff, and an arena where one could actually participate in ACM?

(Just an idea)

DamnedHorn
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Offline Vicious

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Ideas for Improved Strategy - Thread
« Reply #16 on: July 28, 1999, 10:24:00 PM »
Uh.. . guys. . we need some trains.

 

 

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Bugjam

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Ideas for Improved Strategy - Thread
« Reply #17 on: July 29, 1999, 01:00:00 AM »
Very good ideas  

I really liked the Popeye's idea of making otto more accurate with experience!

I really didn't know AW had that much strategy, never played it. How come they were able to make it such a bad game (so i've heard) if they had such good ideas  

It would nice to have some from the HTC to tell us if some these ideas were already implemented or what kind strategy "model" they have considered to be implemented.

Bug

Offline Sascha JG 77

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Ideas for Improved Strategy - Thread
« Reply #18 on: July 29, 1999, 02:52:00 AM »
hehe bugjam
AW s flightmodel, graphics, gunnery model and  realism just plain sucked. But there were some very cool features in that game. What really kicked bellybutton were the "online briefings".
You d get into a briefing room with tons of pilots and the briefing officer would "switch the lights off": Then he  was the only one who could talk. He d upload the briefing complete with waypoints and ALTs and all to the room so all pilots in there could see it.
Then if questions came up he could "recognize" players for them to pose a quick question. When you got into the cockpit you would find the flightplan and the waypoints on your inflight map.
AW in general was pretty cool when you were on the ground: A lot of neat options in the tower and the whole menue structure was much more elabotrate than the WB twr IMHO. When you took to the air though...***YUCK!** (in comparison to WB)  

Sascha

Offline Rattler

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Ideas for Improved Strategy - Thread
« Reply #19 on: July 29, 1999, 05:43:00 PM »
Strategy = penalty
Main Arena penalty = players loggin out
(see Air Warrior)
Players loggin out = lost revenue
Lost revenue is not a good thing,hence it won't happen.
Build a closed end Limited Rescource Engagement Arena for Squad Matchs.
Fill it with penalties and tons of tough decisions to react to quickly.
LIMIT the Aircraft per Team/Player for the duration of the Engagement.
AND,more importantly the resources that feed them.
Also, allow for ground straiffing/bombing off
stowed aircraft.
Disable respawning.
C.A.P., ground attack, realistic flying, tough decisions,and essence of time ALL slide to the forefront.
And all yer problems that frustrate you with
main arena antics disappear.

Its Plane & Simple

Rattler
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GunsGG

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Ideas for Improved Strategy - Thread
« Reply #20 on: July 29, 1999, 10:34:00 PM »
Gentlemen,

  I hear a lot of Warbirds type thinking in here, and there is certainly nothing wrong with that....but.  There are soon going to be a half dozen Warbirds wanna-bes' and what our thinking should be is "how do we make Aces High stand out from the crowd?"

  In order to do that, you have to think of things you CAN get in warbirds as well as the things you CAN'T.

  If Aces High is identical to Warbirds where is the incentive?  Cudos' to the cowl-flap and prop pitch crowd (I'm not one of them, but I would learn), because if CGW or PCG reviewed Aces High as "The most realistic sim out there...." huge numbers of gamers would come just "because".  That is an example of new thinking.

  That being shelved, you have to pick an extreme, then sand off the rough edges.  Mediocrity will mean failure in the not too distant future.  If Aces High is to become king off the heap, it has to be known as the sim with the best _________.  Try filling in the blank and see what we can come up with.

  Stop trying to think Warbirds.  What is a main arena?  In warbirds, the "Main" was really a "fantasy" arena.....Do we want to be known as the sim with the best fantasy arena? (wrist goes limp)

Build a better Warbirds, and all you have is Warbirds.  Lets think new, and if its been done, can it (just for now) and see if we can't pool our collective conciousness into something outstanding.


  Why not several arenas, with historically correct opponents? Plus a fantasy arena labeled as such?


  Would that let the mags label Aces High as the sim with the best gameplay?   Things for discussion.

 

Offline Brazos

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Ideas for Improved Strategy - Thread
« Reply #21 on: July 30, 1999, 02:53:00 AM »
Now the jucies are flowing,

Rattler nailed it for me. A main arena for constant dogfighting, but smaller controlled arenas for squad or group play. To compare to WB's main and HA. Only instead of HA's huge map that is hardly used, use smaller battle arenas with set objectives. Less warps, more fun with clear cut results. Battle of Britain, Battle of Midway, D-Day, North Africa, all with historical aircraft. Have squad battles until you win, then try again.

AW was once the best sim in the world. But lack of progress has it falling behind. Compared to modern six degree of freedom sims, it seems outdated, but there is much there to learn from. These new smaller arenas could use it's leader run briefing rooms. AH could adapt it's airfield damage, such as ammo and fuel dumps that affect your loadout and performance. Factory and refinery supply vehicles, that when delayed, hamper repairs.
Tanks, AA Flakpanzers, Jeeps, Fleets and I hope troops to drive the battlefield.

We won't get it all right away. But when was the last time you had a developer and his design team reading your post as they code? This is one time to let the dreams flow freely. Whoops, I'm late for pre-flight!

 

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Cya up...Brazos

Offline Jinx

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Ideas for Improved Strategy - Thread
« Reply #22 on: July 30, 1999, 03:13:00 AM »
"Plus a fantasy arena labeled as such? "

Yeah! What we need is POWER-UPs!!!
    Hey, stop hitting me..
 
  -Jinx


roblex

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Ideas for Improved Strategy - Thread
« Reply #23 on: July 30, 1999, 06:42:00 AM »
Gunsgg,

I know you are a WB player so I am surprised you are suggesting lots of small arenas.
Warbirds has lots of trouble getting people to join the Historical Arena  because if it is empty nobody goes in  and if nobody goes in then it is empty and if...........

What you are suggesting is having 5 Historical Arenas..am I reading something wrong ?  I know that squadrons can agree to all turn up at the same time but even that does not work that well in WB.  Do you have a cunning plan ?  

Roblex

GunsGG

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Ideas for Improved Strategy - Thread
« Reply #24 on: July 30, 1999, 07:10:00 AM »
  Jinx...I can't tell if you are being funny or facitious...if you are being funny then LOL.  I have had my fill of "fantasy" arenas with Warbirds. By fantasy I mean B17s and JUs together in formation protected by 190's and attacked by spits and zekes.  If thats what I wanted I would stick with Warbirds.

Offline Jinx

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Ideas for Improved Strategy - Thread
« Reply #25 on: July 30, 1999, 07:23:00 AM »
Just thinking out loud here..
How about if there where ‘missions’ generated on the fly for anyone wanting one. Let the player choose a fighter, stike or level bombing type mission profile for a number of players he drums up, the host would generate the mission so it fits with the current arena situation and other checked out missions.

A fighter mission could be to escort a recently checked out bombing mission, or CAP over a target for example. The mission outcome would determine the scoring for the participating players and missions would be the only way to really effect how the ‘war’ would progress.  

I don’t know, might be hard to coordinate.

  -Jinx



Offline Jinx

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Ideas for Improved Strategy - Thread
« Reply #26 on: July 30, 1999, 07:35:00 AM »
GunsGG, sorry, was just trying to be funny before my first cup of coffee.. I should know better.  

  -Jinx

Offline Jinx

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Ideas for Improved Strategy - Thread
« Reply #27 on: July 30, 1999, 07:41:00 AM »
Roblex, one way to get folks into an empty arena might be to give them some kind of incentive. Let them fly that session at half price if they are among the first 10 (first 5 on each side?) in the arena or something.

  -Jinx


[This message has been edited by Jinx (edited 07-30-1999).]

GunsGG

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Ideas for Improved Strategy - Thread
« Reply #28 on: July 30, 1999, 09:38:00 AM »
No offence taken Jinx...I suffer from the same malady.

  I still think the idea of multiple mini arenas would work well.  Use a number of AI opponents to take up the slack.  TF III is doing this, and is supposed to work exceptionally well.

For example, if the Scenario mission involves taking off from a carrier to bomb a port, there could be AI wingmen that disappear as real players take over..couple this with a set beginning time and you will not have planes vanishing halfway into a mission.

I play a number of online games, and there are great ways to handle this problem....most of the time you wouldn't realize you had an AI wingman.

  Who says it has to be a static "one" world?
if you have a choice of flying BOB at 8:00, 8:20 and Midway at 7:50 and 8:10, Russian front at 7:40 and 8:20, Mossie dam busting at 7:30 and 8:40 would that appeal to you?  Each mission has a starting and ending time, and repeats in and endless loop, so you would find at least one convenient time to fly your favorite.

  This would also be nice for squads.  If you like German equipment, your squad would know that dive bombers are attacking france at 6:50 Wednesdays, 7:10 thursdays, and 8:30 fridays.  IJN?  Same thing...7:10 on wednesday, 8;30 thursday, and 8:50 fridays.

Hip

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Ideas for Improved Strategy - Thread
« Reply #29 on: July 30, 1999, 01:22:00 PM »
One word baby…Dam Busting!!!!

Finished laughing yet?  Well I’m serious. NOBODY has done it.  Think about it, give the buff pilots a reason to have a joystick.  Flying deep into enemy territory at tree top level.  Starting your bomb run upstream.  Dodging AA from the riverbanks and Dam. Your gunners pouring fire into the defensive positions.  Chopping throttle to get slow and level for the drop.  Holding your breath, white knuckled waiting… Steady....Steady…Release …“Bomb Gone”.  Full throttle,  crank the stick back climbing desperate to make the sound of the Acks ravaging punishment stop.  Your crew silent,  hanging on every word from the tail gunner.   “First bounce… Second …..Third.. Dammit!  It skipped over the top!”.

IMHOP this or a similar mission objective should be made so difficult that it would be recognized as an extraordinary achievement. Something to make the whole arena take instant notice.  Make the threat of loosing an asset such as a Dam so detrimental that the entire “country “ would unite in its defense and such a prize for the attacker that an entire country might attack with unified intent.

 I might have had two ideas there?  Time for a nap!

   


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Hip