Author Topic: Realistic Navigation  (Read 180 times)

bonger

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Realistic Navigation
« on: July 27, 1999, 01:31:00 PM »
First of all let me say that I feel like a little boy a week before Christmas! A new competitive sim from the original makers of the "big daddy" will be an awsome event for the WW2 online community!

NAVIGATION

One huge factor in WW2 for any combat pilot was navigation. Here are a few recommendations which would make it more realistic:

-Dont have a "you are here" marker.
-Provide only nav aids available at the time.
-Offer enough ground objects for pos recognition.
-offer a toggleable "navigation clipboard" instead of just a map with a stop watch, map and the ability to mark checkpoints.

I realize that for the newbees you need to keep it somewhat simple. Maybe have realistic navigation as an on/off feature or only implemented in a historic arena or during scenarios. I know there is always a debate between making it realistic and making it easy enough for beginners. Provide one arena that lends itself to HEAVY realism and one that appeals to a broad crowd. Then let the users choose. Hey you can satisfy everyone!

Again, NICE TO HAVE YOU BACK!
And of course I couldnt leave without saying....."please let me test your sim!!!!..hehe"

Bonger
XO Lil Bastards

Offline Brazos

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  • Posts: 1
Realistic Navigation
« Reply #1 on: July 27, 1999, 06:30:00 PM »

Love it!

I'd sure like to try more realistic navigation.



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Cya up...Brazos

-blk--

  • Guest
Realistic Navigation
« Reply #2 on: July 28, 1999, 09:59:00 AM »
  I dunno...  AN ranges and the occasional NDB...  I guess if there's no wind we'd be fine.

  I'd be fine with it, but then I've had instrument training...  I think it'd be nearly impossible for new players to learn how to track NDBs and all.  

  Of course, if we get a weather model with clouds and all...  Then we would NEED such instruments.

-blk--  <JG5>