Author Topic: Incentive to live in Flight sims?  (Read 767 times)

Offline nappy

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Incentive to live in Flight sims?
« Reply #30 on: July 30, 1999, 10:28:00 AM »
ok i guess i have to spesify one thing here
I really dont care how the other guys fly
(if he is interested in getting home or not)

what im trying to get at here is the stupid
vulchfest thing when 1 field is swarmed by,
lets say, 15 pilots and suddenly the attacked
country gets wind of the attack and launches
a zillion defending pilots from the field.
Limiting the number of planes being able
to take of from that spesific field WILL
enable the attacking country to establish
some sort of air supperiority (sp?)
(At least until pilots from nearby fields
can launch defending fighters).

This is what im trying to get at.
I know there is probably more sophisticated
ways of doing this when we gat strat and stuff, but until then i thing we should at
least TRY this.....just to see how it goes.
u never know  

nappy

Offline nappy

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Incentive to live in Flight sims?
« Reply #31 on: July 30, 1999, 10:51:00 AM »
not sure what ur going at hitech.
i (almost )never engage unless i have the advantage.
heh... note that i said almost  
getting back alive is always priority 1.
getting kills is priority 2.

also got the feeling that most ppl in this community has the same feeling about this...
yes ???


nappy

roblex

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Incentive to live in Flight sims?
« Reply #32 on: July 30, 1999, 11:47:00 AM »
Hitech,

The point we are making is that the air combat in WB and AW is not a realistic experience because nobody cares wether they die. WB has had instances of B-17s diving in to attack squadrons of fighters knowing they will die but not caring as long as they take one with them. A fighter pilot can dive in against superior numbers three times and die three times but come away with a lucky kill and an improved score thus making it worth his while to do it again.

You say that staying alive cannot be a priority in Aces High but you also say that Aces High is a Simulation of WW2 combat.  What higher priority was there for a WW2 pilot than to get kills while staying alive? (dont anybody mention Kamikazi   )

I have to strongly disagree with your theory that staying alive will stop combat. Firstly people have been flying scenarios with one life for a long time and nobody avoided combat, secondly very few people have enough self control to avoid combat just because the odds are not perfect    I know this as I have experimented with staying alive as long as possible and got nowhere  

I fully understand your need to avoid anything that will cause people to log early but my suggestion about ranks based on k/d ratio would not affect that at all. I was just trying to think of some way to encourage, not force, pilots to fly more realistically,; to give them a different target to chase other than pure kill totals.

Rob

Hip

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« Reply #33 on: July 30, 1999, 12:13:00 PM »
Maybe a combination of the AW field damage model and not being able to take off at the same airfield twice scheme would do the trick.  Having the destruction of facilities at the field, i.e. fuel storage and ammo dumps, directly affect performance of planes launching from that field, works well at rewarding the attackers.  If the pressure is kept up eventually the field resources would be so bad that no new pilots would bother upping at the damaged field.    

I have wondered how it would work if instead of having the quality of the resources degraded, the quantities were affected instead.  Lets say the field lost 60% of ammo storage then u could only get 25% ammo load at take off.  

What am I saying!!...This thread could be the end of my Vulchomatic.

Ozymandias_KoK

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Incentive to live in Flight sims?
« Reply #34 on: July 30, 1999, 04:06:00 PM »
Nappy: ozdisagrees that staying alive is a priority for most people in the community.  Remember that the posters here, AGW, and other places is actually a fairly small group, and likely much more hardcore than the mass of the audience.  And if you listen to folks, getting back alive isn't neccesarily a priority for a lot too.    (It's certainly too hard for an oz!  )  A lot of folks just want to get in the fur prolly.  Ever had yer entire squad from "Brand W" in the P&D on a constant low level vultchfest against each other? That is FUN!  It depends on what you are into of course, ozmeans the scenario is the ultimate expression of attempted realism (and look how many people throw their lives away just to get in the action) but sometimes you just want to hop on and wallow in the mud that we call the furball, quick action with immediate results for the instant coffee and microwave generation.  

Here's an analogy for furballs vs scenarios:  Would you rather watch (fairly often, too) Saving Private Ryan or Kelly's Heroes?  One's a much more moving experience, but maybe a bit too stressful to see every day.  

------------------
TKoKFKA-OZDS-

GunsGG

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Incentive to live in Flight sims?
« Reply #35 on: July 30, 1999, 08:57:00 PM »
Staying alive has the same impact as getting a kill already.  I hate the thought of another "main" arena(ho-hum)--but...
 
 Spice it up a bit with AI supreme commanders handing out missions.  Kills and deaths mean precisely zero unless you're on a mission.  Reason for staying alive?  If the mission last a few minutes longer than the time to get there, you would not want to die or you would lose the points.

Mandatory disclaimer: this is NOT an original idea. I just don't remember who to credit with it. Sorry.

Offline Rattler

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Incentive to live in Flight sims?
« Reply #36 on: July 31, 1999, 08:10:00 PM »
roblex,
I believe Hitech was referring to a Main Arena situation.
You may wish to look at it from this angle.

Main Arena : Dogfighting for fun.Non-penalty style light strategy.

Senario : Flight with Historical / realistic
experience where Life is everything.

Limited Resource Engagement Arena : Semi-historic, pilots life's are few and only
given up for stategic importance. Strategy is
main concept.

Rattler
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Offline Furball

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« Reply #37 on: January 21, 2006, 11:46:55 AM »
Quote
Originally posted by hitech
Always rember that staying alive can NOT be at the top of the priority of scoring or game play.

The simple fact is that most people wants to get kills.
To get kills one persone has to die.
If you put living above getting kill's whats the resone to ever engage in a fight.

It's realy pretty simple you have to make sure that most of the time engaging is worth the risk of dieing or people will tend to engage only when they have a big advantage.


So the actual objective of this game is to be a Furballer? :)
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Offline SuperDud

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« Reply #38 on: January 21, 2006, 11:50:55 AM »
Bored? lol
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Offline Furball

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« Reply #39 on: January 21, 2006, 11:53:28 AM »
yeah lol

i was seeing who the first registered person on bbs was (ronni), everyone has a unique number when you click on profile, i went to number 8 or something and saw this was his last thread he posted in.  Then found HT comment and thought it was pretty relevant.

I guess it will be locked soon :(
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Offline Booz

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« Reply #40 on: January 21, 2006, 11:57:54 AM »
Quote
Originally posted by Furball
So the actual objective of this game is to be a Furballer? :)


 More like they have to be accomodated since there's not enough ritalin in the world to keep their attention focused more than 20 seconds or so:)

Offline Schatzi

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« Reply #41 on: January 21, 2006, 12:02:03 PM »
Quote
Originally posted by Furball
So the actual objective of this game is to be a Furballer? :)



And i always thought the objective of this game was to *kill* Furball.

Well.... i guess humans err. :)
21 is only half the truth.

Offline CHECKERS

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Incentive to live in Flight sims?
« Reply #42 on: January 21, 2006, 12:09:51 PM »
No Thanks......
Originally posted by Panman
God the BK's are some some ugly mo-fo's. Please no more pictures, I'm going blind Bet your mothers don't even love ya cause u'all sooooooooo F******* ulgy.

Offline hitech

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« Reply #43 on: January 21, 2006, 12:13:41 PM »
If you read this post check the dates.

And it is considered bad taist to bump old post like this.

Offline tactic

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« Reply #44 on: January 21, 2006, 12:21:12 PM »
1999?  they had computers back then?   with planes on it?   I will never believe it, ever!!!!!!!!!  :)