Originally posted by Oldman731
Um. There may be a difference of opinion here. No one has pointed out to me any reason to bail other than to maximize one's score. One of my few, but pet, peeves is pointmongering. Pointmongering encourages people to become vulching, ack-running, ganging alt-monkey b&zers, as the MA people are finding now with their contest. Granted that one of the goals of MA flying seems to be amassing huge point scores, this is the CT, where rank and score are generally held to be unimportant. So I do what I can to discourage pointmongering, and shooting chutes is one such way. I would be delighted to shoot yours, P6E, if it weren't for the fact that generally it is you shooting me down.
- oldman
Oldman,
I admit it, I pay attention to my score. I know it doesn't mean much, but I get a little kick out of it, so sometimes I intentionally do things that will help it. Big deal.
Pointmongering, however, is not as much of a major motivator as you may suspect.
Why do people bail? The desire to live (or simulated desire).
Vulching is just plain fun. If every vulch-kill only damaged players' scores, I wouldn't hold back, not one tiny bit. It's way more fun than having a good score. Some of the best laughs I've ever had in this game have been during vulching. You really need to try it and see what it's all about.
As far as "ack-running, ganging alt-monkey b&zers, " goes, that's just plain and simple smart fighting strategy.
You can't expect all fights to be fair, 1 v 1, co-alt, co-E, same plane-type engagements. It would be very boring if all fights were turn and burn twisty knife fights. Those are great, but many of us like variety.
My philosophy on fighting is this:
Figure out what advantages you hold over your enemy; (Alt, speed, proximity-to-friendlies, plane-type-performance-charactoristics, proximity to AA, etc.). Use those advantages against your enemy and don't give them up. If you lose your advantage, figure out how to get it back.
The key, is to not give advantages up!
This is what B&Z is all about. You shouldn't use an Energy Fighter against a Angles Fighter unless you have an energy advantage. Controll the fight, egress BEFORE your energy state gets close to equal. Swoop attack and recover your energy. Keep at it till you wear him down or until he screws up.
You can't blame players for flying their planes the way they were designed to be flown.
I think it was last night...
A Hellcat was running away from a pack of co-alt Jap planes, and towards his CV. MY Japanese comrads seemed genuinly mad that he wouldn't turn back and fight. I'm still amazed to hear players complain about such tactics. Turning around would be nothing but stupid. He could have hoped for one good HO, and then he would have been eaten up. They were mad at him for not being stupid.
eskimo