Ok, cold hard numbers huh.
So the total number of kills in an aircraft determines whether or not it gets perked. Theoretically then by perking one plane you’ll force some players into another one (I think that was the point). Now say that a majority of the players move to the same aircraft and the kill numbers rack up to an “unacceptable” number. Said aircraft then gets perked forcing players to another. So on and so on.
Isn’t it possible that the impact may be a funnel to one type of aircraft after an extended period of time, purely based on popularity?
I would like to know what the actual “process” is not just an explanation of “it’s cold hard numbers”. Perking an aircraft that has not yet been flown in MA, late war, whatever I can understand. If the argument is “the Chog didn’t exist until late war and only so many were flown” so be it. Shouldn’t this argument then be placed on all aircraft then and move to percentage type of system?
I.e. 20% of all aircraft in WWII was X-craft so only 20% of the total number in MA are allowed to have this aircraft. Or a perk system based on the availability during the war of all aircraft making all planes perked in some way.
Zippatuh
Edited - I’m just trying to wrap my mind around the reasons, hoping very much that it wasn’t whining which it is appearing to be.
[This message has been edited by Zippatuh (edited 05-02-2001).]