Author Topic: cost of planes determined by #s present?  (Read 513 times)

Offline AKcurly

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cost of planes determined by #s present?
« on: December 18, 2002, 09:05:48 PM »
Bish are outnumbered 3 to 1 and tempests still cost 70 perks.  Did I misunderstand something?

curly

Offline GPreddy

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cost of planes determined by #s present?
« Reply #1 on: December 18, 2002, 09:11:31 PM »
Somehow this was turned off when ndisles rotated in.

Offline gofaster

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cost of planes determined by #s present?
« Reply #2 on: December 19, 2002, 09:49:06 AM »
Knightland secret agents snuck into Grapevine last night and got past the HTC security guards who were using the security cameras to take pictures of sports cars parked in the parking lot.  Our agents unscrewed the panel on the server box and hooked up our secret KnI9h+l@ND rUl35  machine.
« Last Edit: December 19, 2002, 09:52:31 AM by gofaster »

Offline Turbot

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cost of planes determined by #s present?
« Reply #3 on: December 19, 2002, 10:30:40 AM »
This is an hour and 1/2 after your post - but looks like the numbers and perks are functioning now (rook per multiplier shown).   420Fatty was complaining about 262 costing too much at the time so seems to be working on all sides.

Offline Skuzzy

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cost of planes determined by #s present?
« Reply #4 on: December 19, 2002, 10:38:58 AM »
If you check the perk values when you first enter, before you receive all the player data updates, the points will show 1:1.

The actual value is grabbed from the server, so it will be right even if the clipboard is not yet up to date.
Roy "Skuzzy" Neese
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