Author Topic: v1.11 netcoding  (Read 866 times)

Offline AKIron

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v1.11 netcoding
« Reply #15 on: December 17, 2002, 04:57:33 PM »
I noticed warping but it was much smoother. Can't even really call it warping, was just very fast moving a/c, maybe 1000mph.
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Offline Pyro

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v1.11 netcoding
« Reply #16 on: December 17, 2002, 05:38:50 PM »
Certainly atypical from release nights of the past.  That was something else that was done this past development period- finding a new OS for our host and recoding the host to run on it.  That allowed us to use faster servers to take full advantage of the better location that we sent those servers to.  That and the re-engineering of the smoothing code may not seem like much, but it is part of the foundation that every other feature rests upon.

Offline eagl

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v1.11 netcoding
« Reply #17 on: December 17, 2002, 08:23:38 PM »
Awesome job with the release Pyro.  Very smoothly executed release and at it seems like H2H connects/warping are improved.
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Offline Karnak

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v1.11 netcoding
« Reply #18 on: December 17, 2002, 08:36:13 PM »
I must concur in regards to the smoothness of both the release and the netcode.  Well done HTC, and thanks.
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