With the current damage model, a pilot kill results in the plane instantly exploding. Would it be possible to have the plane go slowly out of control instead? Is it possible for the pilot to go back to a friendly tower while the plane continues on?
I read of an incident in WW2 in which an Allied pilot saw a Spitfire heading west, straight and level, out into the North Atlantic. Thinking he was lost, he tried to raise him on the radio, and when that failed, chased him down. When he got close, he realized the pilot was dead, killed by a burst to the cockpit. The pilot must have been heading home, with the plane perfectly trimmed, when he was bounced and killed, but the plane was virtually undamaged, so it kept right on flying.
With AH's auto-pilot, there would have to be some way to make the plane go out of control once the pilot was dead, or it would just fly until it ran out of fuel, hit a mountain, or was shot down (again).
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Gun camera footage often shows big puffs of black smoke from engines when they get hit. Could malfunctioning engines occaisionally belch a big puff, too?
Also, instead of that tiny flame along the fuselage, how about a big sheet of flame with lots of smoke when a wing tank ignites? It wouldn't have to last but 10 or 20 seconds, until the wing came off or the plane blew up.
Speaking of planes blowing up, could some way be found to make the explosion look more realistic? Instead of a round explosion, wouldn't a few, heavier parts like the engine, continue tumbling through the air?
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I have no idea what programming difficulties these ideas might cause.
MRPLUTO VMF-323 ~Death Rattlers~ MAG-33
P.S. How about having the gear drop down when the hydraulic system is hit?