Well, I am a firm, firm believer in the idea that if you want something, you have to pay for it.
How does that relate to this topic? Well, if we want people to organise, you have to give them an
incentive to do so. A bonus. A shiny thing that makes them happy to have gone thru the rigamarole in the first place. A payoff.
....a Perk Plane in this case.
Which is what HTC is doing.
Finnaly, something to fight FOR! Up till now its been personal satisfaction, but that gets dull quick.
HTC listed some of the ways to get perk points to buy plane in their last News Forum message.
- Kills.
- Base Captures
- Win the war
- Being outnumbered
Also, the scoring system is getting redone. Hopefully it will resemble a system that WarBirds had for a few months that was quite nice.
You get X ammount of points based on a starting number (I think it was 100), modified by...
- Return to base 100% points (x1).
- Getting shot down and rescued = 1/2
- Getting shot down, but captured/killed = 1/4
- Multiplied by your current kill streak (your streak ends when captured or killed). Thus you WANT to live very much. If you have a kill streak of even 3, your going to rack up the points for each new kill at triple the rate, increase you kill streak even more, and rack up points even faster and faster.
- Multiplied by a "Plane multiplier". The System assigned a point value from 1 to 5 to all airplanes. The most often used planes were 1, and the least used planes were 5. Most were between 1.1 to 2.5 or so. Thus flying a never used Macchi 202 (with a PL of 5) could net you the same points in one kill that a Corsair-C (with a PL of 1) pilot could rack up in a five kill sortie.
- Target multiplier. WarBirds didn't have this, but Pyro mentions it in his news post. Your victim's Plane Multiplier counts. If he was a common plane, he won't be worth much. If he is a rare plane, he is worth alot. Of course the rarest planes will be the Perk Planes themselves, which should make them very popular targets.
This will give the game a real boost in the exitment factor. Not only are we getting some cool planes to fly, but we also get to see a MUCH needed incentive to play hard, play well, and play smart.
I am all for it (and I don't even want to fly a perk plane).
Hans.
[This message has been edited by Hans (edited 12-07-2000).]