Originally posted by Preon1
On and off, ever since Big Week,
It helps to structure a presentation regarding your ambitions for the scenario.............
The obvious stuff is
ac/planes to be used
map ideas
to this you have to consider balancing
a rule set
a scoring or victory condition system
but I believe it is also important that you consider a description of what you hope to achieve with the plot / gameplay balance you are constructing...............
When doing this you should consider where and what type of conflict takes place on your map........ will the scenario frame survive the 1st conflict?........what new facets of game play / player challange does your offering give?........how will the myriad out comes of frame 1 influence frame 2?.
Your ambitions should be clearly stated....as the author/designer you should be very clear as to the primary game play influencers you want to reproduce................
This may seem like a lot of work .................but is well worth it in the end.
An example is seen
here ...........probably OTT but it provides the structure......... the Notes section is quite important IMHO.