Author Topic: Why Killshooter?  (Read 578 times)

Offline Bullethead

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Why Killshooter?
« Reply #15 on: May 04, 2001, 12:57:00 AM »
 
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Originally posted by Phantom121:
Why not - just no damage. Friendly fire on objects has no effect - why not friendly fire on aircraft has no effect. Keeps idiots from ruining game and stops death of shooter when someone dives in front - just my 2 cents.

This is the system AW went to somewhere in the AW2 to early-AW3 timeframe.  I don't like this much, either.  It also encourages stealing kills because you know you can, and thus leads to every mother's dweeb blowing their alt to gangbang some lone low nme just before a wave of fresh nmes arrive.


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Offline Bullethead

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Why Killshooter?
« Reply #16 on: May 04, 2001, 01:03:00 AM »
 
Quote
Originally posted by AKWabbit:
To me the solution seems obvious.

Both shooter and friendly should take equal damage.

He should have at LEAST equal motivation not to cut in front of me as I have to check my line of fire.  In real life he would have MORE.  right now the is little to disuade some yahoo from cutting in line to get shots at the enemy you were already lined up on.

Regards,
Wab

I agree that the thievin' bastige should have a STRONG motivation not to cut in front.  Like dying.  Horribly.  But I don't believe the guy he's trying to rob should take damage.  After all, he didn't create the situation with a friendly in front.  Sure, penalize him, but at least let him keep flying this hop.  Let him blow the thief out of the way and get his target.  The consequences should apply after the mission, when his boss looks at his guncam film  


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Offline miko2d

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Why Killshooter?
« Reply #17 on: May 04, 2001, 08:34:00 AM »
 Don't forget that your information on the other plane may be couple of seconds out of date. That makes abusing killshooter intentionally maneuvring in front of other person's guns to be shot practically impossible - almost like ramming.
 There easily may be a situation that each one of you is seeing the other plane in front of him. That is a problem with net-lag.

 Also, a complete absence of peripheral vision is a huge hindrance.

 miko

Offline 2Late4U

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Why Killshooter?
« Reply #18 on: May 04, 2001, 06:11:00 PM »
Killshooter is the most effective dweeb-bane I've seen in an online game.  In the entire time I've played AH (since the beta), I have killed myself twice with it.  Once was the typical hard manuvering furball and just happen to ping a friendly, the other was when I was vulching NME fighters at their base, we captured the base and as I killed the NME on the runway, a friendly spawned.  So its a NON-ISSUE for me in terms of it hindering my gameplay.

I have however seen at least 50 occations when a newbie/jerk decides they can have fun shooting at the closest plane...which of course is a fellow countryman who just took off ahead of them....they learn pretty quick  

If there was no killshooter we would have HT spending their limited resources tracking down the "problem players".  I'd rather they work on new updates than track down cheaters and dweebs.

   

Offline Dangerous Game

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Why Killshooter?
« Reply #19 on: May 04, 2001, 08:36:00 PM »
I use to play a game were no damage occurs if you hit a friendly so your just wasting ammo, I think that may  be a better system here. Its hardly fair that if your in a dogfight with someone and a vulture dives in to steal your kill and fly's through your burst you die? As someone already pointed out rude flying tactics seem to be on the rise since the new ranking sys.
 2) I fly a spit most of the time I'm not in a Buff and don't have allot of ammo to waste parting out airplanes mid flight, If I blow off someone's tail feathers Ill break off and let them tumble to earth.
 Its extremely irritating to look over your wing and see some jerk pinging your kill all the to the dirt (for those) Yep I wish I could blow them out of the sky  

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Offline john9001

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Why Killshooter?
« Reply #20 on: May 05, 2001, 12:08:00 AM »
killshooter is the worst idea ever.
the reasons why have already been said

44MAG

Mr. T

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Why Killshooter?
« Reply #21 on: May 05, 2001, 12:23:00 AM »
 
Quote
Originally posted by john9001:
killshooter is the worst idea ever.
the reasons why have already been said

44MAG

The reasons for it far outweigh the reasons to get rid of it.
-SW

Offline koala

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Why Killshooter?
« Reply #22 on: May 06, 2001, 08:32:00 AM »
Bullethead,  your argument isn't logical.  You say that there should be a PNG system so that if you shoot your own side you'll be punished for it, but you also say the main problem is not the shooter, but those who jump in with E and steal the kill.  So if it's not the shooter's fault why should he be punished with PNG?

The bottom line is that the great majority of the time friendly fire is the shooter's fault.  Getting pinged by a friendly when I'm lined up on a target is the last thing I need.  More often than not the pings won't be enough to kill me, but may make me break off my attack, so the shooter is not punished at all but I become a victim of his carelessness.  Plus if I end up shooting myself because some dweeb jumps in front of me that seems a much less harsher punishment than going PNG for 24 hours or whatever.  Hence killshooter is the best solution to a tricky issue.