HiTech-
Thanks for taking the time to reply
1. Some form of control either png or kill shooter must be in the game.
I agree. Which is why I advocated old AW-style PNG instead of nothing at all

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2. PNG also has problems. I rember a few times when Kite and I were winging together that I would end up PNG, not sure why but some how Kite and I would always end up in the the same space and I would end up pinging him. I would ended up having to fly for a new country when I would rather not have.
Yup, that can be a bummer. It was especially harsh in AW because to change sides, you had to get out of your squad, so most times I went PNG I just quit flying for the day, although sometimes it was fun to fight my squaddies for a change

. However, in AH, you can change sides and still be in your squad, so this would be much less of a hassle.
Regardless, however, I still think PNG is far better than killshooter. It provides strong negative feedback to both friendlies. You learn to be more careful when you shoot, and the damn theivin' bastiges learn not to cut in front of you

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Killshooter OTOH provides too much feedback for you and none at all for the jerk stealing your kill. In fact, I'm sure a lot of guys think it's funny as Hell when they cause somebody to kill themselves by cutting in front of them. In which case, that's just an added incentive to steal kills.
3. Almost always it's the shooter fault for the none intential friendly fire, most people say that the other person just got in my way, but thats not realy the case, normaly the person who "gets in the way" is comming from above and has no idea the shooter is there it's the person with the hand on the trigers job to not shoot friendlies, why should the guy getting shot take the penalty for the shooter screwing up?
I agree that most times the guy cutting in front comes from above. But this is expected because otherwise, how could he have the speed to pass you and cut in front? And I submit that because he's diving with overtaking speed, he started out behind you and far enough away to see both you and the nme. But he thought, "hey, I got alt, I can dive in there and steal that kill before the friendly catches him".
But this is beside the point. I never use the zoom view on the gunsight so I almost always see these guys coming down in front. Hence I don't fire, or stop firing if I already am. But that just lets the bastige steal my kill with impunity. And he's doing it BECAUSE he knows he can. So I'm penalized with the loss of a kill even though I did nothing wrong. Meanwhile, the theivin' bastige is rewarded with a kill.
This IMHO is where PNG is superior to killshooter. With PNG, the penalties are only imposed when a friendly actually gets hurt. And this penalty is imposed on both parties, which is fair because both did something wrong. OTOH, killshooter is always imposing the penalty of lost kills on guys who don't even shoot at friendlies, let alone kill them, and at the same time rewards these theivin' bastiges with the kills they steal.
This is not a new topic, just like how collision detection works, both system are not perferct , but there isn't a perfect answer to the problem.
Sure, but I think PNG, while still flawed in some ways, is at least less flawed than killshooter

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-Bullethead <CAF>
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