Author Topic: Why Killshooter?  (Read 583 times)

Offline Bullethead

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Why Killshooter?
« on: May 03, 2001, 04:42:00 PM »
If I could change one thing about AH, it would be to rip out the killshooter, choke it to death on one of my dirty socks, and bury it in an unmarked grave at midnight.

Why do I feel this way?  Simple.  It causes more problems than it solves.  Like all things done with good intentions, it's just a paving stone on the road to Hell.

A killshooter can only be justified if there is a significant number of amazinhunks dead set on ruining the game for everybody else.  Assuming for the sake of argument that AH has such a population (which I seriously doubt), however, killshooter is not the way to go.  Such people by definition are going to keep on trying to ruin the game, so will use killshooter to their advantage.  Instead of fragging people, just cut in front of them.  True, there are fewer opportunities to do this and simply shooting friendlies climbing from a base, but if you have guys who want to do this sort of thing, then they'll do it regardless of killshooter.

Furthermore, killshooter rewards both idiocy and rudeness among all pilots, not just game ruiners.  Because of killshooter, people KNOW they can steal kills with impunity.  They know that if they cut in front, it's THEIR target.  So 2 guys fight and bleed each other down, and somebody fresh swoops in and takes the kill.  And because of this, pilots are encouraged to gangbang.  Instead of keeping their alt for the next wave of nmes, they'll all go chase some low target hoping they can cut in front.  Thus, polite and/or experienced guys who remain at alt get gangbanged by the next nme wave when it should have been a more even fight.

I submit, therefore, that killshooter is wrong.  I believe that there are few, if any, deliberate game ruiners out there--in any case, far fewer than are needed to justify the extreme measure of killshooter.  I also believe that while newbies (especially non-cz refugees from AW) may shoot up some friendlies out of ignorance of the icon color scheme, this is something that can be corrected in a matter of seconds with the radio.  These guys aren't out to frag people, they want to kill the nme.  Just point them in the right direction.  Being fragged occasionally is a small price to pay for helping new guys get into the game.

My own solution would be to do something similar to the old DOS AW PNG system.  If you kill 2 countrymen in 24 hrs, you either have to change countries or be grounded for 24 hrs.  This worked quite well there.  I went PNG only a couple times in a year and got fragged only about once a month.  Why?  Because people knew not to cut in front of me, and I knew not to cut in front of others.  Still happened occasionally by accident, but war is Hell.  I sure didn't go whining when it did.

OTOH, I've now been flying AH a month.  And in that time, I've managed to shoot myself down 3 or 4 times thanks to some jerk cutting in front of me.  And I can't begin to count the times I've had to break off to prevent killing myself.  This is a higher incidence of such things than in situations where killshooter did NOT exist.  So I think it's good evidence that the existence of killshooter encourages people to cut in front of you.  Thus, it penalizes the very people it's trying to protect.

Bottom line:
Killshooter is unjustified per se
Killshooter does more harm than good

So why have it?  Just to pacify the whiners?


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Offline anRky

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Why Killshooter?
« Reply #1 on: May 03, 2001, 04:46:00 PM »
I agree  

anRky

Offline hblair

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Why Killshooter?
« Reply #2 on: May 03, 2001, 05:02:00 PM »
Killshooter is a necessary evil.

Offline hitech

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Why Killshooter?
« Reply #3 on: May 03, 2001, 05:02:00 PM »
1. Some form of control either png or kill shooter must be in the game. It dosn't take a bunch, It only takes one person to abuse the system to destroy everyones day. If one persone choses to shoot friendlies it leaves everyone else with no choice but to shoot him, with in mins 1 big freindly only furbal erupts.

This point has been proven every time kill shooter has been off, take it as a fact.

2. PNG also has problems. I rember a few times when Kite and I were winging together that I would end up PNG, not sure why but  some how Kite and I would always end up in the the same space and I would end up pinging him. I would ended up having to fly for a new country when I would rather not have.

3. Almost always it's the shooter fault for the none intential friendly fire, most people say that the other person just got in my way, but thats not realy the case, normaly the person who "gets in the way" is comming from above and has no idea the shooter is there it's the person with the hand on the trigers job to not shoot friendlies, why should the guy getting shot take the penalty for the shooter screwing up?

This is not a new topic, just like how collision detection works, both system are not perferct , but there isn't a perfect answer to the problem.

HiTech

Offline Phantom121

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Why Killshooter?
« Reply #4 on: May 03, 2001, 05:09:00 PM »
Why not - just no damage. Friendly fire on objects has no effect - why not friendly fire on aircraft has no effect. Keeps idiots from ruining game and stops death of shooter when someone dives in front - just my 2 cents.

Offline Vulcan

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Why Killshooter?
« Reply #5 on: May 03, 2001, 05:39:00 PM »
It stops people from spaying incessantly when friendlies are in the way  

I've taken myself out with killshooter about twice in one year - both times were a friendly zooming across my path. Not really my fault, but hey - it happens.

If Killshooter is a recurring problem for anyone then maybe they need to examine their firing habits  

 
Quote
Originally posted by Phantom121:
Why not - just no damage. Friendly fire on objects has no effect - why not friendly fire on aircraft has no effect. Keeps idiots from ruining game and stops death of shooter when someone dives in front - just my 2 cents.


Offline Soda

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Why Killshooter?
« Reply #6 on: May 03, 2001, 05:48:00 PM »
Exactly, Vulcan...

How often is killshooter really a problem for some people?  I can't remember the last time I was shot down due to killshooter....  

I think it helps maintain the sanity in AH as well as making you ensure you shoot what you are aiming at.

-Soda

[This message has been edited by Soda (edited 05-03-2001).]

Offline Dago

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Why Killshooter?
« Reply #7 on: May 03, 2001, 06:19:00 PM »
I am in favor of killshooter.  Not a perfect answer, as HT said, but it beats the alternative.

I rarely have suffered Killshooter damage, and even rarer been killed by it.  It is almost a non-effect for me.  Plus, it does come in handy to punish the "shoulder-shooters".    

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Offline CptTrips

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Why Killshooter?
« Reply #8 on: May 03, 2001, 06:55:00 PM »
To me the solution seems obvious.

Both shooter and friendly should take equal damage.

He should have at LEAST equal motivation not to cut in front of me as I have to check my line of fire.  In real life he would have MORE.  right now the is little to disuade some yahoo from cutting in line to get shots at the enemy you were already lined up on.

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Offline SOB

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Why Killshooter?
« Reply #9 on: May 03, 2001, 07:37:00 PM »
   
Quote
Originally posted by Bullethead:
If I could change one thing about AH, it would be to rip out the killshooter, choke it to death on one of my dirty socks, and bury it in an unmarked grave at midnight.

So, does this mean you don't like it?  LOL    

Give killshooter another month...you might not hate it so much.  It sucks when a guy jumps in front of you when you're firing away at a target, and you can't tap him on the shoulder so to speak, but if your SA is up you can usually see him quick enough to stop firing.

The PNG system sounds interesting too, but I'm not sure how I feel about a system that would allow my squaddies to take a turn each day to shoot me down    


SOB

-edit- BTW...I like AK Wabbit's suggestion too.  Any reasons against this?


[This message has been edited by SOB (edited 05-03-2001).]
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Offline R4M

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Why Killshooter?
« Reply #10 on: May 03, 2001, 08:45:00 PM »
 
Quote
Originally posted by SOB:

-edit- BTW...I like AK Wabbit's suggestion too.  Any reasons against this?

Huhm yes, that I still dont want to get killed by a newbie who doesnt know that the green guys are friends.

I would like more something that both does not hurt the firing plane or the receiving plane. Reading WWIIOL boards some time ago I found the "freezeshooter" idea.

Why not if the shooting plane hits a friendly he founds himself stuck in the air for, say, 30 seconds? In the midde of a furball that is a sure death   and in any case would prevent intentional firing against friendlies.

And before Toad jumps here yelling "partial realism" or something like that I will already answer him. Yes, in an HA I would like Killshooter off  , but for the MA HT's reasons are very valid on this matter.  

Offline Midnight

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Why Killshooter?
« Reply #11 on: May 03, 2001, 10:52:00 PM »
Well, if we have to have killshooter (I would much rather have PNG) then could you please, HT, tell us why the killshooter always seems to be like 10x lethality?

I have had a few occasions where I am pinging away at an enemy A/C and only inflicting a little damage, but when I accidentily ping a friendly, my whole damn tail comes off with jut a few rounds that hit.

No offense HT...
 
Quote
3. Almost always it's the shooter fault for the none intential friendly fire, most people say that the other person just got in my way, but thats not realy the case, normaly the person who "gets in the way" is comming from above and has no idea the shooter is there it's the person with the hand on the trigers job to not shoot friendlies, why should the guy getting shot take the penalty for the shooter screwing up?

but your own explaination says that it is the shooter's fault. So why not PNG? I would think if you shot your own wingman down a couple times, it should tell you something about your tactics. Good wingman ship should find you hitting from 2 angles, not flying right on top of each other.

Anyhow, I think Bullethead has a very good point. I have lost quite a few kills due to the "swoop in kill stealer" who dives in front of me with cannons and finishes off a bandit that I have been working so hard to kill.

Really gets me upset to loose kills to theives. And YES.. they know you are there, how else would that bandit be low, smoking and missing pieces?

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Offline Jigster

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Why Killshooter?
« Reply #12 on: May 03, 2001, 11:35:00 PM »
Kill shooter is necessary to keep regular players from strafing disruptive people senseless.

Offline BlauK

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Why Killshooter?
« Reply #13 on: May 04, 2001, 12:42:00 AM »
IMO some punishment for shooting the friendlies is a must, but I dont like killshooter either  

How about:

-lots of negative perks
-lots of negative points
-jam the guns and ban for e.g. 15 minutes after landing (like ordered back to base and grounded)

Something like this would portray the real consequences such action had... demoting, grounding etc. They were not all just found guilty and executed.


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Offline Bullethead

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Why Killshooter?
« Reply #14 on: May 04, 2001, 12:44:00 AM »
HiTech-

Thanks for taking the time to reply  

 
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1. Some form of control either png or kill shooter must be in the game.

I agree.  Which is why I advocated old AW-style PNG instead of nothing at all  .

 
Quote
2. PNG also has problems. I rember a few times when Kite and I were winging together that I would end up PNG, not sure why but  some how Kite and I would always end up in the the same space and I would end up pinging him. I would ended up having to fly for a new country when I would rather not have.

Yup, that can be a bummer.  It was especially harsh in AW because to change sides, you had to get out of your squad, so most times I went PNG I just quit flying for the day, although sometimes it was fun to fight my squaddies for a change  .  However, in AH, you can change sides and still be in your squad, so this would be much less of a hassle.

Regardless, however, I still think PNG is far better than killshooter.  It provides strong negative feedback to both friendlies.  You learn to be more careful when you shoot, and the damn theivin' bastiges learn not to cut in front of you  .  

Killshooter OTOH provides too much feedback for you and none at all for the jerk stealing your kill.  In fact, I'm sure a lot of guys think it's funny as Hell when they cause somebody to kill themselves by cutting in front of them.  In which case, that's just an added incentive to steal kills.

 
Quote
3. Almost always it's the shooter fault for the none intential friendly fire, most people say that the other person just got in my way, but thats not realy the case, normaly the person who "gets in the way" is comming from above and has no idea the shooter is there it's the person with the hand on the trigers job to not shoot friendlies, why should the guy getting shot take the penalty for the shooter screwing up?

I agree that most times the guy cutting in front comes from above.  But this is expected because otherwise, how could he have the speed to pass you and cut in front?  And I submit that because he's diving with overtaking speed, he started out behind you and far enough away to see both you and the nme.  But he thought, "hey, I got alt, I can dive in there and steal that kill before the friendly catches him".

But this is beside the point.  I never use the zoom view on the gunsight so I almost always see these guys coming down in front.  Hence I don't fire, or stop firing if I already am.  But that just lets the bastige steal my kill with impunity.  And he's doing it BECAUSE he knows he can.  So I'm penalized with the loss of a kill even though I did nothing wrong.  Meanwhile, the theivin' bastige is rewarded with a kill.

This IMHO is where PNG is superior to killshooter.  With PNG, the penalties are only imposed when a friendly actually gets hurt.  And this penalty is imposed on both parties, which is fair because both did something wrong.  OTOH, killshooter is always imposing the penalty of lost kills on guys who don't even shoot at friendlies, let alone kill them, and at the same time rewards these theivin' bastiges with the kills they steal.

 
Quote
This is not a new topic, just like how collision detection works, both system are not perferct , but there isn't a perfect answer to the problem.

Sure, but I think PNG, while still flawed in some ways, is at least less flawed than killshooter  .


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