Basicly what I'm looking for is ways to maximize the effective range of the me163. So far I've been able to get it(safely) to about 30 miles(assuming RTB to the base you took off from) with about two minutes of combat time. It could probably be pushed to 40, since there is plenty of extra alt available as a safety margin.
Oddly enough the default climb speed seems to be rather far off. I've found that 240mph works much better for both climbing and gliding.
The profile I've been using looks a bit like this:
- On takeoff, set speed to 240 and climb.
- When fuel hits 50%, kill the engine and glide(at 240mph) It's a bit slow, but is the most efficient way I've found. You should reach at least 30000feet.
- Continue gliding into the combat area, make a diving pass(or two, depending on E) and relight the engine.
- You have 2-3 minutes of combat time(a bit under two at full throttle, longer with carefull managment)
- When fuel hits 25%, light the engine, go to full throttle and climb(at 240mph) towards home.
- The 25% fuel can easily cover 30 miles, longer if you don't mind cutting things close.
This applies mostly to furballing, when intercepting buffs, it's mostly higher altitude, with friendly bases nearby, so you can cut into that last 25% without any trouble.
One interesting thing about the 163 is that it turns amazingly well. Although it is fast, it seems to be best used between 250 and 350mph, where it can turn with anything. Drop a couple of notched of flaps, and there is very little it can't follow in a turn. Using it strictly for bnz is a waste of it's abilities.
So does anyone have any corrections, flames, comments, tricks, or anything else worth adding?