Ok..How is sound related to FPS. I am told to turn down my
sound hardware accelaeration to improve frame rate. This
sounds logical, dedicate less cpu to sound, more to graphics.
But, the little help thing in the control panel\sound\audio\
performance section seems to imply that if I slide the
slider to the full acceleration, the cpu will be LESS burdoned by
sound, and the sound card to handle more of the chore.
I have slid it all the way to both sides, and really dont
notice the difference in FPS.
Also, I make (plagerize) alot of sounds and plug them into AH.
Alot of the sounds are in stereo, and quite a bit bigger in
bytes than AH's sounds. Is this a hamper to my FPS? It seems
it would be, But I just dont know. I usually get around
40-60FPS, but when I get close to a buff form, my FPS drops to
5-10FPS. Espically if one blows up. Sometimes my system is
crippled by a buff form low alt over an airbase dropping bombs.
Freezes and slideshow and about 10 seconds for my system to
recover, even after the buffs and airbase are out of sight.
Any ideas?
I go 1280x1024x16 I have tried to cut my res, but my FPS and
performance actually worse, believe it or not.
Also, error checking on or off?
flow control on or off?
enable compression or not?
Mipmapping yes or no
palletized textures yes or no?
p4 1.7
768 sdram 133 <--i know iknow
30.82 drivers (tried the 40.xx detonators, they suck for me)
gf 4 ti 4200
All help or comments welcome