Author Topic: Need 3D editor.  (Read 4190 times)

Offline ramzey

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Need 3D editor.
« Reply #30 on: April 24, 2003, 09:55:01 AM »
punt

Offline AKIron

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Need 3D editor.
« Reply #31 on: April 28, 2003, 12:41:07 PM »
I always liked Truespace. Now they've made the full version 3.2 available free as a download. Worth looking at.

http://www.activeworlds.com/products/truespace.asp
Here we put salt on Margaritas, not sidewalks.

Offline DamPhyno

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GMAX GMAX GMAX
« Reply #32 on: May 06, 2003, 06:17:22 PM »
Quote
Originally posted by hitech
Neg on gmax, way to expensive to buy license .

HiTech


How much is "too much" (specifically, within 10% please)
I for one am willing to make a special one time contribution to help raise funds to purchase a GMAX gamepack license for HiTechCreations, Inc...

If Auran can manage to get a GamePack rolling for Trainz, HTC should be able to manage it for AHII...If you need help with funds, ask your userbase - I think you'd be surprised how many of us would be willing to chip in...We're all VERY willing to invest in the future of our community!

:)

DamPhyno
« Last Edit: May 06, 2003, 06:24:49 PM by DamPhyno »

Offline ramzey

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Need 3D editor.
« Reply #33 on: May 06, 2003, 07:21:56 PM »
over 150000$ for license

Offline BenDover

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Need 3D editor.
« Reply #34 on: May 07, 2003, 11:11:48 AM »
:eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek:

Offline ramzey

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Need 3D editor.
« Reply #35 on: May 13, 2003, 08:09:23 PM »
heh

:rolleyes:

Offline DamPhyno

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$150 g's
« Reply #36 on: May 18, 2003, 11:27:26 PM »
Worth every *damn* penny spent for a license for GMAX.

Just think of all the development work that's been done for FS2002/CFS3 that you'd be able to piggyback... The reduction in development time/costs alone would make it worth it. Shoot, you could offload almost *all* of your aircraft development onto the userbase, if you gave us the right tools for the job... :)

Man, so many ideas on how to make AH2 THE BEST... :)

My biggest issue is that it's not user-extendible - can't even skin planeset easily...
1.) Make the planes easy to design and paint,
2.) have easy criteria to submit them and get an official stamp for the plane. Similar to the criteria for the 1% Design group at http://www.avhistory.org would be a good start.
3.) Have a CRC or something similar on each plane that's checked server side at load(spawn) time to detect "modified" (i.e. potentially cheating) planes.

*ponder ponder*

Phydo

Offline BenDover

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Need 3D editor.
« Reply #37 on: May 19, 2003, 09:02:37 AM »
by any chance, do you work for g-max;)

Offline fullback

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another suggestion
« Reply #38 on: June 29, 2003, 07:34:27 AM »
Don't see this listed here yet:

http://www.ac3d.org/

Offline DamPhyno

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Re: another suggestion
« Reply #39 on: June 29, 2003, 02:23:00 PM »
Quote
Originally posted by fullback
Don't see this listed here yet:

http://www.ac3d.org/


Yeah, that's the one I'm learning now... GMAX is cool because I have a little 3DSMax experience...but I downloaded the demo, and it looks cool...

BIG PLUS - you'd be able to share a development format with all the Targetware 3d Model developments.
Sure, they're a competitor of sorts...BUT...you *have* to realize at the same time that your fanbase is similar, and 3d model developers for Targetware mods would probably be MORE than happy to share with the Aces High Community, as well...better exposure for them...

That is...*IF* Hitech Creations even *wants* to have a "user development" community to take a major portion of the development load of new aircraft off their hands...

Imagine what Aces High would look like if people like Brady could put together a team to develop the Cant bomber he wants...or do the research to find a good (unporked in his opinion) cannon model for the A6M, and all Hitech's creative folks had to do was validate it...

Man, that would be a GREAT GAME...

Offline fullback

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Need 3D editor.
« Reply #40 on: June 29, 2003, 06:50:29 PM »
Has some interesting user add-ons also. I don't think any customer would disagree that user-developed/HTC reviewed contributions would be a plus. But, that's not our call. :)

Offline DamPhyno

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Need 3D editor.
« Reply #41 on: June 29, 2003, 06:56:36 PM »
Quote
Originally posted by fullback
I don't think any customer would disagree that user-developed/HTC reviewed contributions would be a plus. But, that's not our call. :)


Yeah, not our call...but there's competition always looming on the horizon...Targetware is Massively Multiplayer, too...and it's designed from the ground up for player-created content...

Were *I* in Hitech's shoes? In my chase for the bottom line, (which has been shown to me in things like keeping the game Modem-User Friendly) there's no way that's something I could blithely ignore...

Phydo

Offline ramzey

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Need 3D editor.
« Reply #42 on: June 29, 2003, 07:12:35 PM »
I ask about that HT long time ago, its his company and his choice

TR is not MMOG, will be when open beta relase, so far its game still under development;)
and as i think 200 players is not MMOG for current times ;)

ramzey

Offline DamPhyno

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Massively Multiplayer?
« Reply #43 on: June 29, 2003, 10:53:06 PM »
Quote
Originally posted by ramzey
I ask about that HT long time ago, its his company and his choice


And what did he say?

Quote
Originally posted by ramzey
TR is not MMOG, will be when open beta relase, so far its game still under development ;-)[/B]


Quote from the Targetware FAQ...
Quote
An Amazing Korean War Combat Flight Sim -- The first Targetware game, Target Korea, is a massively multiplayer online flight combat simulator, set in the Korean War. Fly action-packed missions against a sky full of planes piloted by real people: dogfights, escorts, bombing runs and furballs. Play multi-mission scenarios from the war's inception all the way through the armistice, flying everything from the P-51 Mustang to the MiG-15bis. Play on other people's servers, or run your own, with your own rules.


Funny...says massively multiplayer right there...

For me "Massively Multiplayer" in a flight sim is where there's a persistent world that you can connect to where you have more than 20 on a side... The CT on most nights fits my tastes closely enough.
100 players in one 250x250 mile arean is MORE than massive for my taste...

But that's just me. I'm easy (but not cheap)

Phydo

Offline BenDover

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Need 3D editor.
« Reply #44 on: June 29, 2003, 11:03:21 PM »
Whoop-tee-do!

Wouldn't be the first time a Dev would lie, now would it?


For all we know, their idea of massively multiplayer might be 32 player servers.



But anyway, this thread is about 3d editors, not Target Korea.