Author Topic: What will missions be like? (text heavy)  (Read 220 times)

Offline crowbaby

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What will missions be like? (text heavy)
« on: January 21, 2003, 06:53:42 PM »
(quick edit for anyone new to AH -this is just my pure conjecture and probably wildly inaccurate!)

It’s my first combat mission for the allies. I’ve finished training in the Hurricane and I’m ready to go up against the enemy. The Mission briefing is relatively simple, the map familiar to me from training missions. The Luftwaffe have been conducting daylight bombing raids on the South East. Ju87 Stukas have been flying over at low level to hit point targets, airbases and radar installations. This time we’ll be scrambled as soon as the enemy are picked up on radar over the channel. We’ll have time to gain altitude, and radar will vector us in on them, telling us their location, bearing and altitude. There will likely be twice as many Stukas as we have Hurri’s, but even if we each only kill one, the mission will be considered a success. (As we’re still in training, no points will be deducted even if we fail to stop the bombers). This is about as easy as it gets in war, to know where a weaker enemy is, and go after him in broad daylight. Meanwhile, the lucky chaps in the Spits will tangle with the expected escort of bf109s. I check the weather reports and chat with the other pilots until we scramble.

Our Flight Leader is an experienced pilot who could be flying the Hurri in North Africa, or training up to the Spitfire, but instead he has opted to help bring new pilots up to scratch. It’s a heavy responsibility, and his career as a trainer depends on how well we perform. (To encourage us to follow his orders, he’s given a quantity of points depending on the success of our mission. These he can allocate evenly, or according to individual merit, around his flight. These are in addition to the usual mission completion points or penalties that each pilot receives.)

We take off, checking in and testing our mic volumes as we adjust props and throttles to form up. I’m winging for a pilot with a bit more experience than me. We’ll follow the flight leader as long as possible, but even if the flight breaks up into a furball, I’ll stick to my No.1 like glue. They beat that into all of us during training and as we practised maneuvres. “You must be able to stay with your No.1.” In turn, it’s his responsibility to find the targets, and come back to clear my tail if need be. (Points scored on most fighter missions are halved if your wingman dies.)
Once we’ve settled down, our Flight Leader briefs us on tactics. The Hurricanes have a huge speed advantage on the Stukas, so we’ll be making multiple fast passes around their 3-9 line, staying away from their rear guns. Time permitting, we’ll dive in rough formation on each pass, pulling up to altitude and reforming again before the next go. “Everybody just blast away at whichever Stuka you find in front of you, No.2s as well. Try to go for the wingroot if you can, it really buggers them up.” He goes on to say that if the Stukas scatter, then the No.1’s are to pick their targets and go after them. No.2s will follow close, watching out for the Messerschmidts and taking over if No.1 runs out of ammo. “Remember to check your bloody targets once it gets untidy. Don’t shoot unless you’re sure.” It’s rare that anyone ever does more than superficial damage to a friendly, but it’s a quick way to get demoted none the less.

Then my radio conks out suddenly. This is not an unusual occurrence and certainly not an excuse to ‘bug out’ as the Yanks call it. It’s quite common for new pilots to get the older planes, and the less experienced ground crews. I open the throttle to catch up with my No.1 and fly alongside, waggling my wings. It’s primitive, but he seems to get the message, waggling his in return. I drop back again onto his high 5 o’clock. If I lose touch with the others now, I’ll have to find my way home alone, or at least find a field somewhere to land. (though I’d lose some points for landing at another airbase, even more for ditching in a farmer’s field). I’m glad I paid attention on the navigation training flights: all that flying along roads and rivers, holding a course, calculating time*speed=distance. The instructors voice comes back to me now: “Although we’re currently flying within the Chain Home radar system, and can always radio for a distance and heading to either our enemies or our nearest airbase, it’s still important that every pilot be able to navigate for himself if need be.” I’m confident I can find my way back to base if necessary. I could pull out my chart board now and try to keep track of our location, but I’ve got a more important job to do. I’m deaf and dumb without the radio, but not blind. It’s my responsibility to constantly scan every point in the sky. Light cloud below us may be obscuring the enemy bombers, but it’s their escort I’m most worried about. We seem to have picked up the Spits; in formation about 5,000 feet above and on the same vector, they’re unlikely to be anything else. Although taking care of the 109s is their job, I keep looking as well, I don’t fancy being surprised by a 20mm cannon.

Finally we clear the clouds, and Flight Leader’s wings go vertical for a moment, before he peels over into a dive. He must have visual on the enemy. We follow him down, throttling back. I can see specks below, a rough pattern of the lumbering dive bombers. It’s all very quiet, very calm for a moment longer. Then guns start winking down there as we speed toward the enemy along their 4-10 line. I’m focusing only on my chosen Stuka, but even so, I’m aware of others stumbling, smoking and spiralling down toward the deck. Now my target is filling the sights. I let rip with the guns, the plane shuddering around me. A little off, but even as I think this, he’s flying into the stream of tracers. Debris, sparks and glass fly around his canopy, I boot the rudder to stay on him longer, and little holes appear in his wing. Then I’m pulling up, screaming past, looking for my No.1. I join up on him and can take a moment to look back. My targeted Stuka is streaming smoke and fuel, losing altitude as he drops below and behind his formation. There’s no way he’s making it to the target, let alone back home. My first kill, but I can only exult silently on my own, imagining the radio chatter of the other chaps as they celebrate their victories. I scan the sky again, checking our six. A mess of contrails above gives no indication as to how that fight is going. At least there’s no sign of the 109s down here, it’s practically a milk run for my first mission.
Flight Leader’s taking us into a gentle banking turn, giving us a chance to form up on him again. We’ve caught the blighters early enough, miles from their intended target, and there’s no need to rush. Now in close formation, I can see a few bullet holes in the other Hurri’s, some ragged fabric, nothing too bad. We complete the turn together and swoop back down towards the Hun. I can only hope there are enough left for me to bag another one….
« Last Edit: January 21, 2003, 06:59:57 PM by crowbaby »

Offline crowbaby

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What will missions be like? (text heavy)
« Reply #1 on: January 21, 2003, 06:55:14 PM »
Or maybe…..

“Time to face England’s last fifty pilots.” we joke as we walk out to our planes. Only this time we are allowed to do something about it. We’ve been ordered to engage the Spitfires, to hunt and kill the enemy, rather than stay close and protect our bombers. This is exactly what we have wanted for so long, we can’t believe our luck. Although I’ve fought the Spitfire before over France, we’ve always avoided them when over England, protecting our bombers by going after the Hurricanes. However, we’re experienced enough now, and they will finally be dealt with. (this is a very simple ‘bread and butter’ mission, points will be awarded for destruction of enemy aircraft, none will be deducted for failure).

I’m to be a Schwarmfuhrer for the first time as well, leading three other planes, though once we engage the agile Spitfires we’ll be lucky to even stay in Rotte with our wingmen. I discuss tactics with the other Schwarmfuhrers as we warm up our engines and take off. We always have to compromise on our approach in order to preserve fuel. We decide to go over at 3,000m where we believe we have a speed advantage over the enemy plane. One of our pilots claims mechanical trouble, and returns to base (If a fighter pilot discos, his plane is taken over by cowardly AI, which will RTB). Visibility is good, and we make contact almost as soon as we cross the white cliffs. Level with us, it looks like an equal number of aircraft. We go to full power and bank towards them.

The Spitfires close quickly - they’re as eager as we are for combat. I realise too late that I’m watching the wrong enemy, another is heading straight for me, guns literally spitting fire. Confused, I misjudge the merge and within moments there’s one on my tail, bullets whacking into my airframe. I don’t even know if it’s the same plane. I slam the nose down to throw him off, but I’m already going too fast to try and lose him with a negative G maneuvre. I pull up and hard to the left, losing speed, hear the propellor pitch adjust automatically as I scream upwards, then my slats rumble out slowly, but still more tracers slash past. Spiralling up at a steep angle, I remember to engage the new MW50 injection. The engine streams rich exhaust smoke but it does give me an extra kick of power. He must be slipping below by now, unable to keep his sights on me at this extreme angle and lowering speed.
“I have him.” I hear my Rottenflieger’s calm voice in my ears, then the muffled crump of an explosion close behind me. I’m stalling out anyway, showing less than 130km/h, and as I gently pivot the aircraft in the sky, I can see the spitfire tumbling and spinning down below, one wing almost entirely missing. The doomed pilot will be trapped inside by the G forces, unable to bail out. Not a good way to go. I turn off the methanol and water mix to the engine, it already sounds worryingly rough.

The main fight is now miles away, a sprinkle of dots and smudges against the blue sky, but we see a single Spitfire below us. I fall in behind my saviour as he dives toward it. I wonder if this Spitfire is my attacker’s wingman? If so he deserves to die. The enemy sees us and breaks at the last moment, dodging my Rottenflieger, who zooms up and past. I’ve anticipated the move, though, and come in slow enough to get inside his turn for a moment. It’s long enough. My 20mm hammers his airframe, I can see chunks falling off of it. Even as my turn widens outside his, and I buffet through his turbulent slipstream, I can see his canopy fly off, the pilot struggling out. Within moments he’s a shrinking dot against the misty countryside far below. His stricken plane sinks slowly, spewing flame and a long trail of smoke, before it rolls over on its back and starts to plummet.  
I realise I’m in trouble too, my engine sounds like hell and so I throttle back to 1.15atm and 2100rpm. My Rottenflieger radios to tell me I’m leaking fluid, probably glycol. I open the radiator flaps immediately. Coolant and Oil temperature are both a little high, oil pressure good at 8kg/cm2. I suppose I’m lucky given the number of .303 hits I must have taken. Lift feels a bit uneven too. Looking out, I’ve got at least a dozen holes in my right wing. I level out as best I can in a plane with no aileron trim, and a gyro that’s still tumbled from my maneuvres. Looking around again I can see the coast. Faint chatter on the radio indicates that there is still some fighting going on. I tell my companion he can go and join the others, and good hunting. (I’ll lose a few points for seperating from all of my comrades, but I still got a kill).  I turn for home, throttling back further and leaning out the engine. I want to get back to France before I ditch or bail out. I just hope I don’t bump into a British coastal patrol.
« Last Edit: January 21, 2003, 07:45:03 PM by crowbaby »

Offline oboe

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What will missions be like? (text heavy)
« Reply #2 on: January 21, 2003, 08:16:56 PM »
Nicely done, CB!