It's hard to put the blame on HTC. The players' tactics are getting worse and worse, no one tries to make the given map interesting, not the maps getting less interesting.
Players are too lazy to make an interesting fight, they will see the big outdoors and large numbers, and intead of forming up in flights and having some sense of fairplay and originality or equal competition within the furball areas, you will see the vulching, the porking of good furball base fields, the taking of strategically worthless fields; like vbases almost dedicated to center GV town, they will just take the best performing plane as a safety net, that's all fun, but it makes impossible for one guy to affect anything = teeming masses' mindless lemming take "the throne".
It's easy to say the missions are never fun, they're too repetitive, never the right plane you want, long waiting time in the tower, no real reward besides perks, too disorganised, etc.
Normally AH2 should force players into "real" WWII combat organisation. MA is just a competition between players, whether it means vulching them or out climbing them to the fighting line or chopping off their legs with this or that strategic plan or dogfighting them to pieces or outranking them or whatever.
A bit like blaming architects their building was too difficult to escape a fire from when the stampede consequent to mass hysteria was the first cause of casualties.