Author Topic: Whels makes it big  (Read 520 times)

Offline whels

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Whels makes it big
« Reply #15 on: November 16, 2001, 09:36:00 AM »
Quote
Originally posted by eskimo2:
115 in a goon!?
wow!, how?

127.5 is my record.  
In a Mossie.


eskimo

Bish hit 1 of the HQ cities yesterday. it was down to 67%, so i thought id try
and bring it up(knew with HT new supply strat itd take 7 trips) to 100%. grabbed a
field supply goon, dropped, rtb, landed and went HOLY #)$()% when i saw the points.

i figure if u resupply a 50% down city it would be about 130 points X 7 trips =
about 950 points  :)

whels

Offline AKSWulfe

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Whels makes it big
« Reply #16 on: November 16, 2001, 09:44:00 AM »
When I convert AH BMPs down to gif I don't can't use more than 256 colors. It just reverts to the closest color (and hence somewhat grainy), but for the most part- a lot of screenshots still look pretty good in gif format when using just 256 colors.

I can't use more than 256 colors because Paint Shop Pro converts GIFs and always compresses the image to 1 layer and 256 colors.

<shrug>

In this case 256color would look just fine and be smaller than jpg because there's only a handful of colors on screen.
-SW

Offline Kieran

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Whels makes it big
« Reply #17 on: November 16, 2001, 10:23:00 AM »
SWulfe-

Not to flog a dead horse, but you're just plain wrong here. The limitation of colors used by Gif is 256 regardless of what editor you use to save it. The reasons to use Gif would include (but not exclusive to):

1. When you have large areas of solid color, and are using less than 256 colors without much blending.

2. When you want to have a transparent background.

When you meet criterion #1 Gifs are indeed smaller. If however (as in this case) you are running a larger palette and and have tons of blending, you will not only have a lower-quality output, but it will also be larger. The two samples I provided for you show what I am talking about. The Gif is 50% larger than the Jpg for the same dimensions.

Sky is right, you can always try both ways and take the example that best suits your needs. You should be aware of when to use the appropriate format in a particular case. In the original picture I could get that down to approximately 125K with acceptable quality, but even that is too large. Web graphics should be limited to probably no more than 40K for a really big graphic in these applications. Smaller is better.  ;)

Offline Chaos68

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Whels makes it big
« Reply #18 on: November 16, 2001, 11:17:00 AM »
ROFLMAO!!!

He posted about his perk pts and everyone is going on about the pic  LOL!!!~!!!


I'm going gooning tonight!

Hey Rooks or Brits Bomb something for me!   :D  :D

Offline Rude

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Whels makes it big
« Reply #19 on: November 16, 2001, 11:45:00 AM »
any of you guys ever heard of high speed internet access...gif...jpeg...big..gi ant...it's all moot.


 

Offline Kieran

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Whels makes it big
« Reply #20 on: November 16, 2001, 01:38:00 PM »
Maybe funny, but it is a valid point. Not everyone has broadband, and those big pics can be a headache. The thing is, with a few extra minutes effort they don't have to "cost" so much in performance. I think it is worth discussing, even if it is off topic. After all, the perfect example of why to optimize sits right on this page. A nearly 1.5MB pic doesn't belong on any BBS- unless I have to hide it from my kids.  ;)

Offline AKSWulfe

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Whels makes it big
« Reply #21 on: November 16, 2001, 01:58:00 PM »
You're right Kieran, I guess it pertains only to older 2D screenshots (from 2D games) that the color dithering in gifs produces smaller images than jpgs.

Thanks for the info.

Although GIFs do look better because it doesn't fudge the icons as much as jpgs do.
-SW

Offline Lizard3

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Whels makes it big
« Reply #22 on: November 16, 2001, 02:25:00 PM »
Bigger question...what is moose doing with a SS of whels's clipboard?

Offline moose

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Whels makes it big
« Reply #23 on: November 16, 2001, 02:40:00 PM »
jezeus


how could a flamefest POSSIBLY start in this topic? !
<----ASSASSINS---->

Offline AKSWulfe

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Whels makes it big
« Reply #24 on: November 16, 2001, 02:45:00 PM »
I'm not flaming anyone, Kieren and I were discussing the pros and cons of GIFs vs JPGs.

I was wrong about the size after conversions.
-SW

Offline K West

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Whels makes it big
« Reply #25 on: November 16, 2001, 02:48:00 PM »
Moose <shakes head sadly>

Nice try. Answer Lizards question please.

  Westy

Offline popeye

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Whels makes it big
« Reply #26 on: November 16, 2001, 02:59:00 PM »
Heh.  During a recent gang bang, with my side on defense, I grabbed a Chog and headed for the fray.  On the way, I ran into a NOE B-26 raid headed for our city.  (Hi Rip!   :) )  I kill five of the B-26s and a Spoit, get an assist on a 109, run out of fuel and ditch in friendly territory.  My Perk points... MINUS 5.3.

Guess you've got to know how to pick your ride.    :)
KONG

Where is Major Kong?!?

Offline Kieran

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Whels makes it big
« Reply #27 on: November 16, 2001, 03:13:00 PM »
Yup, definitely not flaming anyone here, nor did I take anything that way. Simmadahn-na, SIMMAH-DAH-NAH!

Offline Sky Viper

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Whels makes it big
« Reply #28 on: November 16, 2001, 03:44:00 PM »
Quote
Originally posted by SWulfe:
When I convert AH BMPs down to gif I don't can't use more than 256 colors. It just reverts to the closest color (and hence somewhat grainy), but for the most part- a lot of screenshots still look pretty good in gif format when using just 256 colors.

I can't use more than 256 colors because Paint Shop Pro converts GIFs and always compresses the image to 1 layer and 256 colors.

<shrug>

In this case 256color would look just fine and be smaller than jpg because there's only a handful of colors on screen.
-SW

Here is how I do it in Paint Shop Pro 7.0

Open the bmp (duh).  Save as .psp (paintshop pro type file) This will save at 24bit.
(Note: PSP saves all the bmp/psp info in memory and dicks up other saves, so...)
Close the picture and reopen the psp file.
Now do a save as .jpg and you should find that the distortion is less than converting from the .bmp
Try the same thing with gif:  Open the .psp file, go to colors - decrease color depth - select 256.  Now do a save as .gif

PSP seems to deal with 24 bit bmp images rather sloppy except to convert them to their own proprietary format. They think they are sneaky, but we know they're just stupid.  ;)

Viper

Offline Sky Viper

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Whels makes it big
« Reply #29 on: November 16, 2001, 03:49:00 PM »
Quote
Originally posted by moose:
jezeus


how could a flamefest POSSIBLY start in this topic? !

Hmm...I'm kinda blind; could you point out the flamefest?

Don't bother, there isn't one.  This is a good healthy learning experience on BW and file types/conversions.

Viper