Author Topic: Warbirds III movie  (Read 1045 times)

Offline Saurdaukar

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Warbirds III movie
« Reply #30 on: January 29, 2003, 05:44:41 PM »
I never thought I would post a request for a feature to be added to AH (or AHII) from WB... but those damage effects (especially the primary/secondary blasts) were outstanding.  Pweeeeze?  :D

Offline Cabby44

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Warbirds III movie
« Reply #31 on: January 29, 2003, 09:43:28 PM »
Quote:

"The only thing good about Warbirds is the damage model... Thats it."

We think that's the WORST thing about Warbirds III.


But what do we know..........

C.

Offline Swager

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Warbirds III movie
« Reply #32 on: January 29, 2003, 09:55:35 PM »
That was one cool movie!!!  The soundtrack was perfect for it!!!

:)
Rock:  Ya see that Ensign, lighting the cigarette?
Powell: Yes Rock.
Rock: Well that's where I got it, he's my son.
Powell: Really Rock, well I'd like to meet him.
Rock:  No ya wouldn't.

Offline Target

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Warbirds III movie
« Reply #33 on: January 29, 2003, 10:53:03 PM »
Wldthing, can I get permission to post that back over at AGW? :)

I could kick up a poop-storm in 5 seconds flat with that one. LOL

I agree the shell casings are probably overkill, but it didn't cost us much FPS wise, so we went nutz. Also, I'm not about to knock phenix's custom effects, they rock, but I do prefer our default tracers to what was in the movie. That said, our defaults need work. I was thinking of going with glowing white "rods" instead but I'm told that is a film effect only and that in RL you could see color. Having never fired 6x.50's in my life... I'd just be guessing which is better.

Y'all.

Matt "TARGET" Davis
Warbirds Game Designer

Offline WldThing

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Warbirds III movie
« Reply #34 on: January 29, 2003, 11:37:52 PM »
O i dont care... heh

Id post it myself but i just cant get an email notification from you guys to be able to post :)   I guess i gotta be a player..

But i did like the way the damage looked..  Looked pretty realistic to some of the WW2 guncams ive seen.

Offline StSanta

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Warbirds III movie
« Reply #35 on: January 30, 2003, 03:56:51 AM »
Cabby wrote:

What Daff said. WBIII's "tracers" are the most "realistic" of any online sim, and are user configurable as far as size and appearance. "Hit Sprites" the same.

I haven't seen WWII type tracers, but I've seen modern .50's fire tracer rounds. It looks way different than the X-WING type stuff in WBIII. Best I've seen in a game is in IL2 with AH a close second - IL-2 109 tracers are unbelievable. WBIII leaves much to be desired - the explosions and damage effects etc look so good that it's almost like watching a guncam film from real life. Extremely well done - so it is unfortunate that my 'suspension of disbelief' is made impossible by the poorly made tracers. They yank me back to 'it's only cartoon planes on a computer screen'

As far as the "mushbirds" deal, this is a matter of stick scalings. I have very quick control response with my scalings, the FM doesn't feel "mushy" at all to me. For example, the WBIII P-38L rolls quite well, but "feels" like a 16,000 lb. twin engine prop fighter. The F4U and 190 series have wicked roll-rates and i dont feel any "mushyness" at all.

I played around a lot with stick scaling. Even borrowed settings from a friend. While it alleviated some problems, the *initial* roll rate was still horrible. I gather you're right that you really feel the weight of the planes in WBIII - but the initial roll rate is just off.

WWIIOL, AH, and WBIII'S FM's are all pretty-much the same. All the FM's have "holes", that's the nature of the beast. Little differences here and there but you can cover all three with a small blanket. Which game you choose is a matter of personal preference based on price, graphics, gameplay, system reqs, etc.

I'd agree. Unfortunately the lack of initial roll rate is such a huge issue that I won't play it. Initial roll rate is extremely important for setting up a shot. While I believe that AH is a bit lenient on roll rate (almost instantaneously stopping the roll when control input stops), I KNOW that it's wrong in WBIII. A Cessna 172 has got more simple control surfaces than a 190. It isn't optimized for rolling and hard maneuvering. Yet it still has an initial roll rate that's better than the WBIII 190. To make matters worse, it feels a lot crisper when you fly it. It's not just roll rate though - both in AH and WBIII, rudder input is decidedly sluggish and mushy compared to the twin engine Islander I used to go skydiving for. In it, when the pilot used the rudder, it was like an instant SLAM into a new nose position. Might just be good piloting though; the meat bomb driver was known for being able to control that plane and frequently made extremely steep approaches for landing.

I hope they fix it, as alternatives to AH will mean HT and the gang will work weekends to give us more cool stuff in AH :).

On a sidenote, how hard would it be to update AH's graphics? If we assume that we won't mess with the 3d models of planes and just overhaul terrain etc, and add those cool concussion rings to bombs and rockets (AWESOME in WBIII!), it should be doable. I mean, HT has gotten most things he initially wanted up and running now, so a graphics update would be worthwhile.

Although I'd rather have a) bombs for the C202 Folgore and b) a non binary damage model.


Offline lazs2

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Warbirds III movie
« Reply #36 on: January 30, 2003, 09:16:19 AM »
Yikes!  just checked.... they still don't have a view system over at WB's!   You can't see in a P40 or look back in a wildcat or hellcat.  Course... the 109 is still a very easy plane to see out of just like it was in the war.

target... do you guys still use the wheel-0-leathiality and wheel-0-flight model or do you just go by an agw vote these days?
lazs

Offline Batz

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Warbirds III movie
« Reply #37 on: January 30, 2003, 09:25:54 AM »
Wildthing theres nothing special about the DM at wbs. AH has more stuff to shoot off (wing tips etc). They play with 80% lethality and adjust bomber toughness.

Like I said nothing special.


aka....Wotan

Offline lazs2

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« Reply #38 on: January 30, 2003, 09:30:01 AM »
ah... so they still blindfold the navy guys and spin the wheel-0-leathiality then.
lazs