Author Topic: It says RPG  (Read 952 times)

Offline Mini D

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It says RPG
« Reply #15 on: January 30, 2003, 08:02:33 AM »
The "transfer to another outfit" part doesn't quite make sense.

I haven't seen anything in regards to squad or organization mentioned by HTC.

As for getting more reliable planes for being a better pilot... I understand how that works.  I'm just curious to see how it will work out.

MiniD

Offline Beegerite

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« Reply #16 on: January 31, 2003, 12:21:38 AM »
Crowbaby;

Great post.  I do have one exception though relating to this statement;

"(Please don't mention WWIIOL - AH2 will be finished before they're even in Beta.)"

We gamers can afford to bash other sims as a result of the psychological dependence we develop for our sim of choice.  However, I suspect that the HTC folks have a totally different impression of their competition.  I personally suspect that being as knowledgeable as they are about the market and the technology involved they would actually respect their competitors and shamelessly copy anything which they consider to be of value.  

My feeling is that I'm really glad that HTC has enough respect for the Playnet folks that they are grabbing onto an idea first fielded by them and hopefully greatly improve upon it.  

When it's ready I know that I and the countless other former AH customers which are now at ww2ol primarily because we are historically minded and role playing types will be more than happy to come back and give AH2 a whirl.

Good Luck HTC

Beeg

Offline crowbaby

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« Reply #17 on: January 31, 2003, 10:11:32 AM »
Hmm, maybe my dig at WWIIOL was immature, but the whole point of it was to try and keep this:
Playnet folks that they are grabbing onto an idea first fielded by them and hopefully greatly improve upon it.
out of any discussion about TOD.

In any case I agree with your sentiment Beegerite: any idea, no matter what it's provenance, should be implemented if it makes sense and makes a better game.

Offline Odee

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« Reply #18 on: January 31, 2003, 02:24:48 PM »
Quote
Originally posted by gofaster
I better get my dice ready so I can roll a new character after every mission.  I tend to die fairly often, doing brave things that carry high risks.


doesn't expect a response/reply

But how will AHII handle 'death' of the pilot?  Does his/her career get reset?

Continues at a deficit in promotion points?

"X" deaths equates to "You're out of that plane buster!  Here, take this SpitV."?

Just curious me.
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Offline crowbaby

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« Reply #19 on: February 01, 2003, 05:09:53 AM »
But how will AHII handle 'death' of the pilot? Does his/her career get reset?
-Odee[/p]

No Idea :)!

The ultra realistic way to do it would be; when you're dead you're dead. Start a new pilot from scratch.

The gamey way to do it would be to always let you survive a bail or even a crash and give you an arbitrary fixed punishment, a demotion or whatever.

I'm sure there must be a good compromise possible?

Offline Mini D

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« Reply #20 on: February 01, 2003, 10:50:59 AM »
Quote
My feeling is that I'm really glad that HTC has enough respect for the Playnet folks that they are grabbing onto an idea first fielded by them and hopefully greatly improve upon it.
Not fielded... attempted.

The idea has been around pretty much forever.  Any simulation that claims to be reality based requires it.  Falcon3... anything that aproached realistic.

MiniD

Offline MANDOBLE

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« Reply #21 on: February 01, 2003, 04:59:29 PM »
Quote
Originally posted by Odee
doesn't expect a response/reply
But how will AHII handle 'death' of the pilot?  Does his/her career get reset?


If we are talking about ROL, if you die, u die. But if u bail out over enemy territory a new world of possibilities may be implemented:
- U can try to stole a plane/Gv and make your way home. Your plane/Gv would have no ammo and would be seen as enemy by friendlies (only ack would not shot at u).
- Rescue operations
- Switching sides

And while u are into enemy territory u cant send/receive radio messages from friendly forces, so u better radio your possition before bailing out.

Offline Odee

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« Reply #22 on: February 02, 2003, 10:43:07 AM »
Quote
Originally posted by MANDOBLE
If we are talking about ROL, if you die, u die. But if u bail out over enemy territory a new world of possibilities may be implemented:
- U can try to stole a plane/Gv and make your way home. Your plane/Gv would have no ammo and would be seen as enemy by friendlies (only ack would not shot at u).
- Rescue operations
- Switching sides

And while u are into enemy territory u cant send/receive radio messages from friendly forces, so u better radio your possition before bailing out.


Now RESCUE OPS would a very welcom feature indeed!  Imagine the PERKS one could get for pulling that off!:cool:

Not sure if it was a scenario in WB or AH, but they simulated a 'rescue' of some generals in a scenario once.  C-47 had to land at VH such and such, wait a couple minutes for the 'bailed' pilot to appear, then take off and land at a friendly base.

In fact I dimly recall an ancient (early WB/AH thread) saying a feature would have sharks in the water to foil(?) late rescues.  I spose they dropped that idea and let us walk/swim back if we wanted to instead.

Thanks for the replies and ideas
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Offline Taiaha

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« Reply #23 on: February 02, 2003, 01:30:12 PM »
Quote
Originally posted by Mini D
The "transfer to another outfit" part doesn't quite make sense.

I haven't seen anything in regards to squad or organization mentioned by HTC.

As for getting more reliable planes for being a better pilot... I understand how that works.  I'm just curious to see how it will work out.

MiniD


I'm actually curious to see how AHTOD works with the existing squad structure.  In a lot of ways it would make sense to have some way of incorporating the existing squad organizations to enhance the sense of realism and immersion.  At the very least, I would like to see the whole squad stats element vastly improved to give it more of an RPG texture.  So you would log on to your squad page and see who has what ranks, who is missing in action, where your squad is currently based, who is up on disciplinary charges for having made remarks about some other pilots mother. . .

The ultimate would be if there were an easy way for whole squads to sign up for mission components.

The reason this is important is that-- adding to what Crowbaby said--I think AH has actually been an RPG in many ways for some of us for a while.  A lot of people make the mistake of thinking that the kind of participation supported by a computer game is only about what happens within the game itself.  And in that respect, in AH, there are no RPG elements.  But many of us lead pretty active squad lives.  We hold virtual "ranks" within that squad, have designated responsibilities (Squadron leader, XO, flight leader, etc.,) train together, and fly missions and even campaigns (scenarios, TOD) together.  We care about what happens to the other members of our squads, their virtual wellbeing, their online successes and struggles. . .

If the new AH supports and even enhances that kind of in-game/out-of-game immersion for me, it will be a winner all the way.

Offline Vulcan

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« Reply #24 on: February 02, 2003, 09:36:36 PM »
Not to mention said other Sim lets you gain rank by spawning a 110 and sitting OTR for 10 mins.


Quote
Originally posted by Mini D
Not fielded... attempted.

The idea has been around pretty much forever.  Any simulation that claims to be reality based requires it.  Falcon3... anything that aproached realistic.

MiniD