Author Topic: Grass, no impact to FPS  (Read 563 times)

Offline F6Bomber

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Grass, no impact to FPS
« on: February 04, 2003, 05:36:44 PM »
I have been working on long grass and also tree cover for my map.

Please have a look.

Offline F6Bomber

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Grass, no impact to FPS
« Reply #1 on: February 04, 2003, 05:38:04 PM »
2

Offline F6Bomber

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Grass, no impact to FPS
« Reply #2 on: February 04, 2003, 05:39:00 PM »
3

Offline Kevin14

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Grass, no impact to FPS
« Reply #3 on: February 04, 2003, 06:36:49 PM »
Maybe if there were a few more rows of the grass and have them be a little shorter?

Offline DOODY

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Very interesting..
« Reply #4 on: February 04, 2003, 08:52:23 PM »
Please explain the  tree cover.. I know the guys were talking about it b4, but they went a bit high level w/o details.



The grass is ok.. but a lil wwol'ish. perhaps it should only be placed in vg combat zones.. then perhaps multiple spawn to depots n such might not just be milkruns...  I might use grass in locs that wont be seen from the air (typically).