On the subject of turn performance and comparisons...
This is not an easy subject to put into 25 words or less. There are many factors that enter into the subject...enough to make the whole thing hard to get a handle on.
Comparative turn performance is simply not a matter of comparing factors such as wing loading or lift coefficients (Cl). While these may be important, there is often more to the picture...a lightly loaded B-52 has a very low wing loading and a high Cl, but I wouldn't exactly call it a BFM monster!!
There is no easy answer. And going to the real world is sometimes risky since a sim's FM programming may or may not have any fidelity to the RL airplane. Just look at the A-10 in Janes USAF as a good example of a lousy sim FM...but it sure can turn!!
I'm including a graph known as an 'energy diagram' that a friend made for me. It is an example of the type of info that we would have to have on AH aircraft in order to make any comparisons.
Once we pick an aircraft type, we first stipulate the altitude, configuration, and gross weight. In comparing aircraft, these conditions must remain the same.
Then we can look at the diagram and derive some general info. The peak of the flight envelope represents the max instantaneous G that can be pulled at the lowest speed...this is Corner Velocity. The 'Ps=0' line gives us a look at energy conservation. The higher up a particular aircraft's Ps=0 line is on this chart, then the better performer it will generally be. Why? Because it will be able to sustain more G at a lower airspeed that others...this gives it a smaller sustained turn radius and higher sustained turn rate.
In RL fighters, we would take the energy diagrams of two aircraft and overlay them to see the differences. In doing so, we could get some general info...such as don't slow down with a MiG-21 unless you are in another MiG-21! But no one ever won a fight with an energy diagram. These are tools to help get a grasp of the big picture...nothing more.
For us to understand relative turn performance in AH aircraft, we would start with diagrams such as this.
Andy