Author Topic: what's new on Trinity?  (Read 506 times)

Offline FDutchmn

  • Silver Member
  • ****
  • Posts: 1114
what's new on Trinity?
« on: February 06, 2003, 09:27:58 PM »
Just curious as to if I found all the new features...

1. Urban warfare area for Ground Vehicles
2. A task group has an extra CA
3. new camo for the Panzer

ah... what else... does the squid exist some where?

Offline Lghtning

  • Zinc Member
  • *
  • Posts: 77
what's new on Trinity?
« Reply #1 on: February 06, 2003, 11:13:09 PM »
No.. AKdesert is so big it used up the last of the squids... What a shame... :rolleyes:

Offline SPIKER

  • Copper Member
  • **
  • Posts: 231
1 more ship is there
« Reply #2 on: February 07, 2003, 12:21:44 AM »

Offline lazs2

  • Radioactive Member
  • *******
  • Posts: 24886
what's new on Trinity?
« Reply #3 on: February 07, 2003, 09:36:04 AM »
Wondered why it took a lot longer for the suicide cv "killers" to ruin the fun.... If the cv groups are harder to kill then I got one wish anyhow.

The fields are far apart on this map... only the CV's make foir good furball action.  We need more ports and CV groups.   The CV's need a spawn point that is a little farther out than the port.  for the same reason ground vehicles and pt's do.

musta been 50 players at that one CV vs field battle and it lasted a couple of hours... there is a demand for good furs.
lazs

Offline scooby

  • Copper Member
  • **
  • Posts: 151
what's new on Trinity?
« Reply #4 on: February 07, 2003, 09:40:20 AM »
will the new terrain be posted for download anytime soon? easier for me to get it

look good tho.

Scooby

Offline ghostdancer

  • Aces High CM Staff
  • Platinum Member
  • ******
  • Posts: 7562
what's new on Trinity?
« Reply #5 on: February 07, 2003, 12:31:17 PM »
Well not that its really important but I saw a new tree type.
X.O. 29th TFT, "We Move Mountains"
CM Terrain Team

Offline NoBaddy

  • Gold Member
  • *****
  • Posts: 2943
      • http://www.damned.org
Re: what's new on Trinity?
« Reply #6 on: February 07, 2003, 02:25:58 PM »
Quote
Originally posted by FDutchmn
Just curious as to if I found all the new features...

1. Urban warfare area for Ground Vehicles
2. A task group has an extra CA
3. new camo for the Panzer

ah... what else... does the squid exist some where?


4. HT's planes will no longer have guns.
NoBaddy (NB)

Flying since before there was virtual durt!!
"Ego is the anesthetic that dulls the pain of stupidity."