I agree that flight plans are a must...hehe , have spent hours putting those together myself.I just dont think that those plans should be known to anyone but to those who are flying the mission including the escorts. The ai are going to add emmensely to the defensive missions as an opposing force,granted, but what is going to be left for the human bomber squads to do?Are there going to be selectable strategic targets available for the human squads to go after that will affect the direction of the battles?
I have no problem with encountering cons, as there are many effective tactics that a bomber squad can do to protect themselves and throw off an attack.But ,with the numbers that are usually online, if say 250 out of 500 are hunting bombers in a "kinda" known location/route it takes away some of the inflight defences (and any element of surprize) that we use if we have to fly with the ai bomber stream...as cool as it would be.
Mission success to me is planning a mission, executing it with a fine bunch of pilots who pride themselves with thier formation and bombing skills and then having a chance to make it home...even if it takes hours.Its kinda the glue (and challenge)which holds large bombgroups together.But to some , score is thier mark of success. And also a way to benchmark the proficiency and effectiveness of thier efforts...and justifyably so given the amount of work involved with a successful mission. This is why I was curious to the availbility of non ai targets.
I guess generally speaking,it would be great to have creditable targets that a group of human bomber pilots can pick out and go after, which will also make the opposing side have to guess a bit.It would let us both; determine the outcome of any engagement with cons that we might encounter,and put our skills to the test.

blkmgc