Great article. I think it nicely illustrates my point that good radio comms and practiced disciplined flight elements are the key to any wing engagement.
I noticed this passage:
"At this point, the F-5 is approaching the wingman from the front and above. The wingman is in a steep right bank, having pulled max g to get the F-5 on his nose. He is padlocked on the F-5. The F-5 is inverted watching the wingman."
Interesting the use of the word "padlock", and an artificial padlock in a game would increase the likelyhood of just such a collission. That said, the error here was not one of losing sight, but one of bad radio comms. While the free fighter must try to keep both the enemy and his wingman in sight, this is not always possible. Loss of sight will happen in any wing engagement, and that's why using radio comms to fill in the blanks is so important. Any type of padlock feature only makes this more difficult, as the padlock must focus on either the bandit, or your wingman. Snap views are the best way to keep both in sight, because you the pilot can do a much better job of tracking both planes than an AI padlock could. In the article, the failure was a communications and discipline error, not a loss of sight problem.
The article highlighted the need for good radio coms. In Aces High, this need is also great, but the consequences are much less due to no friendly collisions, and big icons that make friendly fire accidents a non-issue. IMHO, this just increases the importance of good radio coms and practiced flight leads.
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