Author Topic: Most / least wanted feature to Aces High  (Read 681 times)

ac

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Most / least wanted feature to Aces High
« Reply #15 on: August 14, 1999, 08:07:00 AM »

 Most wanted: A little rubber ducky. He can swim around and around in the oceans and rivers. You can change his skin from a yellow bathtub duck  to a more historicaly accurate mallard skin. When you press a button, he makes a realistic audible "Quack!"(tm). You can trim the duck for high alt migratory flight, or deploy webbed feet for water transit.

 Least wanted: Flamewar concerning "Duck wing area physics", "Incorect duck bill model." or "This duck is Porked!!!"


 

-blk--

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Most / least wanted feature to Aces High
« Reply #16 on: August 14, 1999, 09:35:00 AM »
  OH NO!  The duck conspiracy has moved from that other game into here!

  HT, Pyro, can you please assure us that AH will be free of the uber-ducks?

-blk--  <JG5>

PS-ac, I'm ROFLMAOATO  (rolling.....off at that one)

Offline hitech

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Most / least wanted feature to Aces High
« Reply #17 on: August 14, 1999, 10:57:00 AM »
Yep it's moved but at least we do have sheep.
And you can even chase them with your plane.

HiTech

Offline fats

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« Reply #18 on: August 14, 1999, 02:52:00 PM »
--- Hitech: ---
but at least we do have sheep
--- End ---

Funny you should say that now, someone on A.G.W wondered yesterday where's the sheep from Playnet's or HTC's plans. Guess you got that one covered.


//fats

-blk--

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Most / least wanted feature to Aces High
« Reply #19 on: August 14, 1999, 04:24:00 PM »
  Any way to get cows too?  I've never chased sheep in a real aircraft, but whenever I see cows out about on the Mesa, I chase em...  See, I could validate your cow model (and we all know how important a good livestock model can be to an online combat sim).

-blk--  <JG5>

PS-you know that the average cow gets tired of running away from an airplane after 3 miles?

Offline glars

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« Reply #20 on: August 14, 1999, 06:11:00 PM »
==================================
Yep it's moved but at least we do have sheep.
And you can even chase them with your plane.
==================================

Ah but hitech more important is can we catch them?


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Glars
RNZAF
 glarsmaps.warbirds.org


Offline Duck

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Most / least wanted feature to Aces High
« Reply #21 on: August 14, 1999, 11:05:00 PM »
My skin is fine the way it is currently
modeled, thank you very much!

Regards,
Michael Carney aka duck

Offline dogftr

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Most / least wanted feature to Aces High
« Reply #22 on: August 15, 1999, 04:08:00 AM »
 Most wanted. Guns that work.

 Most unwanted. collision bubble.

Offline delta

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« Reply #23 on: August 16, 1999, 01:46:00 PM »
How about weather, as in selecting wind, wind speed, direction, (turbulance?) offline.

I get a big kick out of practicing crosswind landings.

I guess this begs the question I havn't seen yet:

Will there be dynamic or even static weather conditions online?


delta

Strider

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Most / least wanted feature to Aces High
« Reply #24 on: August 16, 1999, 02:16:00 PM »
I suppose for me I would want to see as realistic a flight model as possible. I am not so much crazy about eye candy if it impedes frame rates etc. But, if a ship should spin or stall, then it should spin and stall and require some effort to correct.
I would also like NOT to see what some of you refer to as OTTO. From what I have heard from  those who have flown WB and also accounts on the WB BB, OTTO is/was the bane of WB, and not very realsitic. Or, if it is absolutely necessary, then make it more realistic than it was/is eg. if a fiter approaches slow and comes directly within a "reasonable range" of a buffs guns, then that fiter should get shot up. I heard the accuracy on those things in WB was/is uncanny.
I would also like to see the ability to develop one's own gun/dive bomb sights. A nice feature I learned about when I flew WB offline and during one of the open weekend periods.

Strider

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Most / least wanted feature to Aces High
« Reply #25 on: August 16, 1999, 02:23:00 PM »
Oh yeah, and an alligator to eat that rubber ducky that ac wrote about <EG>

Offline jedi

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« Reply #26 on: August 16, 1999, 06:43:00 PM »
Most wanted?  Hmmm.  I'm assuming we're talking about something that's NOT already modeled in Warbirds, since obviously we all expect AH to be at least that good  

So...how about more realistic field attack and airplane scrambles?

Put little airplane "targets" out on the tarmac.  Those would be the "spawn" points for the player-planes.  Then, either a "man" model that you could "run" out to your plane, or a graphic view from the tower of a little "you" figure running out there.  Both "mini-you" and the planes could be strafed and destroyed of course (I wouldn't charge you a life for having your "man" killed, but I WOULD bounce you back to the tower to start again--after all, running around in the open at a field under attack is not very smart)  

When "you" get to one of the airplane shapes, your selected plane spawns there.  Then, no instant perfect engine baloney.  Start sequence should take at least a few seconds before you can start taxiing around.  Make the "ground" you're parked on different from the runway surface, and give ONLY soft-field capable planes the ability to take off any which way--other types gotta taxi to the runway or risk getting stuck, or worse.

Meanwhile the guys attacking the field are attacking its MAIN assets: not the acks, not the fuel, but the PLANES.  If they manage to kill em all, great; the field is now closed until somebody brings in another plane to "regenerate" one of the spawning points.  If multiple plane targets are still "alive," you have defending planes spawning all over the field, not just in a predictable, "vulch me please" position on the runway.

Then, build in "anti-vulchfest" coding, so that if the vulch-dweebs left just one or two airplane targets intact so they could vulch those spots endlessly, 3 minutes later, two more spots would regenerate, doubling every 3 minutes until, say, half the original spots were active again (airplanes from the hangars being scrambled).

Man, I love this idea!  Wish someone would try it  

OK, least wanted feature:  airframe shake when hit seems kinda useless    Not too fired up about complex engine and prop controls either, but I sense the tide is against me  



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Offline Jochen

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Most / least wanted feature to Aces High
« Reply #27 on: August 17, 1999, 01:39:00 AM »
 
Quote
OK, least wanted feature: airframe shake when hit seems kinda useless

I think it would be neat. If the shake, rattle and roll (and sound) depends on location you got hit and the gun that made that damage, it would be really nice immersion factor. Instead of looking to radio buffer, you almost could guess that you just lost something from your rear end when planes tail suddenly jumps up and left.

Some pretty much wanted features!!!

When you are hit in some control surface, make it absorb damage and lose efficiency gradually before it's completely useless!

If you hit control surface with heavy hitting gun like Mk 108 30 mm, make the fuselage or wing near it take some damage too!

Accumulating damage to wing or fuselage would cause it to lose efficiency and durability!

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Sieg oder bolsevismus!

Offline Sascha JG 77

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« Reply #28 on: August 17, 1999, 03:26:00 AM »
Damage modelling similar to Janes WW2 Fighters would be neat:
When a critical part of your AC is hit it doesn t automatically "vanish" but the damage accumulates until it s totally destroyed. The first few pings to an aileron for example would just degrade your ability to roll. If that aileron takes more damage rolling would become even harder. The next stage of damage would destroy that aileron. Of course the wing near the aileron should take collateral damage too, if the hits are scored with i.e. cannon (exploding) ammo.
These different stages of "destruction" should be made visible on the FE. Again I have to refer to "WW2 Fighters": The damaged planes in there look pretty cool: Slight damage is sometimes almost invisible, while heavily damaged planes look like zombies with their aluminum skeleton showing where the skin has been stripped away by enemy fire.

Gun recoil should be modelled too: Firing strong wing mounted armement out of synch should in some way interfere with your aim.

Muzzle flashs are cool, but I think when a gun is travelling at 200 mph or faster you wouldn t see a 6 foot flame shooting out of its muzzle.

Least wanted? Errr..dunno..anything that is bad about WB and AW I guess..  


Sascha



[This message has been edited by Sascha JG 77 (edited 08-17-1999).]

Strider

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Most / least wanted feature to Aces High
« Reply #29 on: August 17, 1999, 01:11:00 PM »
We are all listing quite a few things which if possible to do would be great but.....
It seems to me if ALL of these things were added, wouldn't they tax most systems, especially those PC's that are mere PII and say under 450 Mhz? For me, I sure wouldn't wanna risk playability for the sake of neato graphics or sounds.
I do like the notion of a realistic damage model though, and the idea of accumulated damage even more. It takes a lot of skill to nurse a wounded ship home; almost as much as solid acm.

Strider