hmmmmm......
Do you really want to know the answer to that Merlin?
Most likely you don't, being a WB's player.
Now don't get me wrong, I'm a WB's player too, but I'm also a AW player (can't stand FA), so I get to see more sides of this equation.
AW and MSFA have their own base but if they don't fly WB they probably are not in the Aces High target audience.
Answer me this question. If WB's is currently having such a hard time surviving on its own small player base, how can a new game with only a portion of this base pulled from WB's, survive ? (I also think 90% is overestimating)
IMO it can't. To draw more players into the fold of a "ultra-realistic" Flight Sim (like we hope AH will be) you need a solid base of Relaxed Realism players, flying on a flate rate system. This way they can learn to fly, and develope the skills they need to thrive and have fun, without bankrupting the family

We all know how difficult it (ie how many hundreds of hours it takes) is to become even an average pilot in WB's.
Currently, Warbirds easily has the best relaxed realism flight sim on the market and how many pilots fly there? Maybe 30 on a good night. I don't see much market penetration there, not when compared to AW Relaxed Realism where you can find 5 to 7 Arena's all maxed out at 150 to 200 players on a good night. Anyone know what the crowds are like in Fighter Ace ?
And your correct, its not just about the rates. Its about having fun. And some people don't want to spend hundreds of hours and thousands of dollars to just get to the point where you can begin to have fun.
Me personally, I like WB's and AW Full Realism, but I also have a love of WWII aircraft that allowed me to get thru that hard learning curve.
Others just want to play a good "airplane game".
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Vermillion
WB's: (verm--), **MOL**, Men of Leisure, Goldlandia
AW's: (Verm) ACCS, Aerial Crowd Control Services, Cland
[This message has been edited by Vermillion (edited 08-10-1999).]