Now, because Aces High supports only DirectX and Direct3D API's, there is no need for supporting older '3D challenged' systems limited to pure 2D. Also the new engine might be more optimized than in the other game, allowing more details.
All this gives new graphical possibilities...
Contrails. When planes fly high enough, they leave contrails. Lone B-17 can be hard to spot in the other game but I bet in reality it could be easier to see because of contrails. To make matter more exciting, contrails should appear slightly different altitudes dependind on time, maybe forcing bombers to come little lower to avoid them.
Exhaust smoke. If it could be in relation to power output of engine, you could see when enemy plane cuts it's power and tries to force an overshoot. Also small blue flames from the exhausts pipes in WEP would be neat...
Clouds. These must be the most neat and wanted addition. Good places to slower and not so maneuverable planes to hide. Or bombers might need to divert to secondary target when there is low clouds over primary target.
Of course there are many computers with different capabilites. That's why this eye candy could be made optional. Those who have faster computers and display cards could enjoy it while those who haven't can still play.
One of the unfairest thing in the other game was advantage enjoyed by 2D players. In 3D some planes are very hard to spot against ground, not so in 2D. This is one thing that we don't need to worry with Aces High!
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Obfr. jochen 'Stern von Afrika' 2./ Jagdgeschwader 27 'Afrika'