1. Aircraft Icons- The A/C ident icons need to change with range. Greater than 5K away should be generic fighter. From 1k to 5k should be fighter type ie. P-38, F6F. From Zero to 1K you get the specific fighter type IE F4U-4, Spit IX and such. It would change the perk plane delema as well.
Good idea, I think that would keep the rather underperforming perk planes (Spit 14, F4U4, Ta-152) a little safer from the drooling hordes of La-7s and Spit/N1Ks.
2. Engine managment- We need it, Enough said. No way should we be buzzingaround at full MAP with no consequence. I'm not saying we should be using cowl flaps and intercooler controls for carb air temp I just think the future of flight simms is realism and we should be using some engine management for flights over say 10minutes continious. Janes WW2 Fighters had that much 5 years ago.
Haven't played much with this, I guess it would depend on how complicated it was. Maybe if everyone had a simplified version where just the throttle control handled the fuel mix, man pressure, etc. it would be OK, any more complex than that and you aren't aiming at a 'mainstream' audience anymore.
3. Damage model- I understand that the graphics engine limits what is visually possible but the one thing visually that I don't like is the entire tail section of a F4U.P-47 or F6F comming off for any reason other than a direct hit from ack or a hard landing. It just didn't happen that way. Also there is no way and F4U should loose it's wing at the fuselauge. The wing spar out to the wing fold is one solid piece of welded steel. No way that is coming off either. It should break at the wing folding mechanism.
Ok, but how would an F4U fly with 2/3rds of its wing gone? If it would have the same effect as the entire wing being gone, then why bother modelling it visually? Don't get me wrong, I get aggravated when I get both horizontal stabilizers blown off by a single Hispano round, but perhaps IRL a single Hispano round would do enough damage to render the elevators and/or stabilizers inoperable anyway, and just having them fall off is easier to model. I'd like to see a DM a little more like IL-2s because it is cooler to have big gaping holes in the wing rather than just have your wingtip blown off time and time again- but I'm sure that would take a lot more processes power to do for a MMO game.
4. Fuel and Ammo managment- We should have a slider bar for the ammount of both fuel and ammo we take up. It is silly to take 2400 rounds of .50cal everytime I takeoff in an F4U. That is 700LBS of ammo. If I take off with 75% fuel and 50% ammo in an F4U-1D then I have reduced my 100% takeoff weight from 12,175LBS to 10,755LBS and still have as much .50cal ammo than a fully loaded P-51B.
I'd like to be able to adjust the ammo loads, I think that'd be a good feature. Fuel loads I'd like to see changed to a gallons type system instead of a % system... 25% of a B-17s fuel load would probably fill up 5 Bf109s. I'd also like to be able to fill up different tanks, like leave the wing tanks empty in the Ta-152 but fill up the FWD and AFT tanks. I will say that beyond that the system works pretty well though.