Most of the targets are clustered into one area, which will make for some exciting attacks and defenses. However, both the allies and the axis have one target that is well away (2 or more sectors) from the other target areas.
If you look at the target map I am sure you realize that they are placed in such a way to give variety. Both sides have two targets very close. Both sides have two other targets within a sector. Both sides have targets a sector or two away. Finally both sides have a target 3 to 4 sectors away. So in one area you will see a LOT of action and some wild fast play. Other areas more modest action and finally one area where they will see action, but limited to their target area.
Each side has 5 targets to attack and 5 targets to defend. All targets must be attacked. There is
no way a squad can go without seeing any action unless you don’t assign a squad to attack a target or you don’t assign a squad to protect a target.
While I think this is a valid concern I really would like to have seen the targets spread across a wider area. I know its still early on in the week so is it a problem to re-issue targets?
As you can see you both want something different. One wants the targets close, the other far apart. Gentlemen, my design offers the best of both and that is exactly why I did it. You will find that unless someone drops the ball, all squads will see action in my frames.
I will suggest this you both, have one of your mid size squads (or two smaller ones) attack and defend the more distant target. I really don’t like to do that because it takes away some of the “unknown” in our events. Their comes a point where effort to balance and guarantee even game play removes some of the excitement IMHO.
Please work with what you are given. If you have any other concerns please e-mail me rather than go public with them.
Thanks!