Author Topic: ok... maybe this would work..  (Read 1072 times)

Offline SirLoin

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Re: ok... maybe this would work..
« Reply #15 on: March 12, 2003, 08:00:56 PM »
Quote
Originally posted by lazs2
If we can't have an early war area or closer fields then...   Why not just add 40 or 60 carrier groups?   Nobody doesn't like a good cv fight (except those who don't get to participate and feel left out).
lazs


I have to agree with Lazs...(ouch that hurt)
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Offline cpxxx

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ok... maybe this would work..
« Reply #16 on: March 12, 2003, 09:11:16 PM »
How about a CV map, lots of CV's and a few dotted Islands. A battle of Midway type scenario. The big pacific carrier battles alway appealed to me and I'm sure a few others. I know it can be done on in CT etc but the big numbers are always in the MA. Sure there is bound to be some whining. But land based aircraft can fly off the islands. Hmmm maybe I'll design it myself, it can't be too hard all that sea, easy.

I like CV attacking and defending. The wall of flak thrown up is might impressive, just like something out of the newsreels.

Offline cpxxx

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ok... maybe this would work..
« Reply #17 on: March 12, 2003, 09:56:07 PM »
On the point of closer airfields to encourage furballs etc. It always seemed to me that the wide scattering of airfields, towns, factories, ports, vehicle hangars and all is neither realistic or conducive to enabling major battles. After all in real life towns, factories and airfields are grouped together by their very nature. New York, Paris, Rome, LA, Ok not LA bad example. In AH we have the capital somewhere in the mountains, a port somewhere miles from the nearest airfield, factories dispersed God knows where. VH's up the side of some bloomin' mountain.

My idea would be to cluster them all together, or some of them anyway. The capital should be defended by airfields, say three or four or five mutually supporting with the radar factory, possibly on the coast near the port and a couple of satellite towns nearby. Troop barracks, fuel and all the rest of the would soon build into a major metropolis.  There could be one or more of these megapolis (megapoli?) in each country as in real life set back perhaps from the front lines. But one big city based around the capital.

The advantages of this as I see it would be to to draw in participants into a major fall of Berlin type scenarios. Obviously the enemy would have to take the big city to win the war. This can be done in a number of ways.

Strategic raids by bombers escorted by flocks of fighters. Bombers really are underused in the MA. This would encourage their use in the way intended as strategic weapons. Throughout any war the city would have to be reduced even if the front lines were miles away. It would be a tough nut to crack with massive flak defences too. This would avoid those big overwhelming Jabo raids. Formations would have to fight their way in and out.

Meanwhile the normal attritional attacks on the rest of the country could go on gradually working closer and closer to the megapolis. The trinity map would be ideal for this as it's large size would allow the capital to be set well back and give a focus to the war.  

Eventually the enemy would be at the gates and a major battle would ensue. With mutually supporting airfields around the capital it would be less easy to smack down one field in a vulch fest when you can up from a nearbly field and tackle the intruders.

I think this or a variation could satisfy everyone.  The buffs would get their moment in the sun.  Strategy afficionados could make their plans and the furball fans would get all the targets they want.  If the big city is on the coast the CV heads can get involved too with maritime landings.

One of the irritations for me is the relatively scattered and unfocussed attacks going on all over the map. Many is the time I've chopped and changed looking for the action only to find it's all gone away by the time I get there. This would allow everyone to know to see what the war is about. The road to Bishopton, or Rooklyon or Knightsbridge.

What do you think?????

Offline Vortex

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ok... maybe this would work..
« Reply #18 on: March 12, 2003, 10:51:34 PM »
Whatever you build, leave a corner of the map with 3 airfields, uncapturable, with unporkable fuel. I don't care about any of the other stuff, strat, captures, whatever. Its all way outside of my zone of interest. Just give me a field to fly from, close to two other enemy fields that like minded folks can fly from, and you need not add anything more to the game. Keep us waaaay out in a corner too so we don't interfere with any of the arm chair air commanders out there.

...er, other than a squelch for Ch 2 for when the "join mission!" or "play the game my way" racket fills the test buffer. But I digress, the 3 remote fields on all maps would be a great start. Easiest and best addition one could make to the game.
« Last Edit: March 12, 2003, 10:54:35 PM by Vortex »
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Offline Toad

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ok... maybe this would work..
« Reply #19 on: March 12, 2003, 11:44:41 PM »
Remember the anchored CVs in AW DOS?

Nothing really but an airstrip sitting out in the ocean.  How about three of them anchored off in some uninteresting corner of the map, make them unsinkable and give them somewhat deadly short range ack to cut the vulchin way back. Anchor them closer than our fields are but not too close.

Should be easy to implement; would make a nice furball corner.
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Offline BNM

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ok... maybe this would work..
« Reply #20 on: March 13, 2003, 02:17:28 AM »
Quote
Originally posted by Toad
Remember the anchored CVs in AW DOS?

Nothing really but an airstrip sitting out in the ocean.  How about three of them anchored off in some uninteresting corner of the map, make them unsinkable and give them somewhat deadly short range ack to cut the vulchin way back. Anchor them closer than our fields are but not too close.

Should be easy to implement; would make a nice furball corner.

That's cool for CV furballing but it's a limited planeset like CT. You'd still be screwed if you liked to furball in the Huri2c, P-40 or Spit1, etc...

Offline BNM

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ok... maybe this would work..
« Reply #21 on: March 13, 2003, 02:21:03 AM »
Quote
Originally posted by Vortex
Just give me a field to fly from, close to two other enemy fields that like minded folks can fly from, and you need not add anything more to the game.

It's right there in the DA on the East side of the map, just need to get more folks in there.

Offline Vortex

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ok... maybe this would work..
« Reply #22 on: March 13, 2003, 06:59:33 AM »
Quote
Originally posted by BNM
It's right there in the DA on the East side of the map, just need to get more folks in there.


Multi-arena formats never seem to work that well. As you note, one just needs to get people to use the DA for that to be of any value. That's a near-impossible feat though. I'd think that taking that DA chunk of map and dropping it in the corner of every map we have would be a much better path to take. In the end though, if you can keep everyone in the same arena things are far more likely to succeed.

I'm not sure how AH II fits into this. It seems to be pulling things in a more structured, mission oriented direction. I have no problem with that as long as I can ignore it all entirely and just furball. Perhaps there's answers to these issues there...or perhaps its just going to make the problem worse than it already is. I dunno.

The stationary CV's in the  corner isn't a bad idea at all. As noted though the plane set is then limited, which wouldn't be good.
« Last Edit: March 13, 2003, 07:06:17 AM by Vortex »
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Offline lazs2

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ok... maybe this would work..
« Reply #23 on: March 13, 2003, 08:08:28 AM »
I agree... multi arena formats don't work and.... the cv's shouldn't be able to get so close to the shore that their ack umbrella covers a field or even the shore line.   I also think that troopships is a great idea.

As for the luftweinies not having anything to do.... well... they would.. they could take off somewhere else and just ignore the cv's or... they could take off from the fields close to the cv's or... we could have the mythical 109 t... simply add about 1000 lbs or so to a 109 e for carrier use.
lazs

Offline Toad

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ok... maybe this would work..
« Reply #24 on: March 13, 2003, 08:08:51 AM »
Make the carrier decks really long and enable all the early war planes too. They get airborne pretty quickly anyway.

OK?

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Offline lazs2

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ok... maybe this would work..
« Reply #25 on: March 13, 2003, 08:34:42 AM »
the field that is being attacked can up any plane type it wants.
lazs

Offline Nifty

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ok... maybe this would work..
« Reply #26 on: March 13, 2003, 08:45:32 AM »
Quote
Originally posted by lazs2
the field that is being attacked can up any plane type it wants.
lazs


but the only planes they will ever face in that fight are CV planes.  Where is the variety in targets for them?  ;)
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Offline Rude

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ok... maybe this would work..
« Reply #27 on: March 13, 2003, 08:45:42 AM »
There is a plan

Offline lazs2

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ok... maybe this would work..
« Reply #28 on: March 13, 2003, 08:53:27 AM »
nifty.. where is the variety now?   At least the CV ups about 5 different planes... the usage is pretty well spread out between british, American and jap planes.

rude... he is just telling you that because he knows you are gullible.
lazs

Offline Batz

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ok... maybe this would work..
« Reply #29 on: March 13, 2003, 09:24:58 AM »
You aint gonna get better fights then what ya get now. They will get worse. You will get more ack huggin/hidin/runnin. More pork and auger, only it will take less bombs to "close" a cv by sinking it then "closing" a medium field by bombing the hangers and/or fuel dead. Once a cv is dead it takes 17 min to cross 1 key pad in 1 sector. 51 min to cross 1 sector.

Then you have 5 inch dweebs that can pic you off more easily then manned ack.

You wont get the vulching but the pork and auger types will love it.

I assume you like "cv battles" because it allows for short flight times. Other then that I cant see where you would prefer an arena where just 2 guys can ride 8k worth bombs into a cv sinking them over and over. It doesnt sound like much fun at all.

I like flying an a6m5 and my lifetime k/d in a dhog is 9 to 1. Its all the other stupid stuff that makes CVs no fun.

Now if you want unsinkable cvs or some other nonsense that will never happen. It would better to open the TE and make yourself a map with 1000 fuel tanks at a field and 1000 hangers. Then set the fields 10 miles apart. Also give them 1 ammo bunker so when its dead no more bombing.