AFAIK the mouse-view is only available if you've installed the latest patch, right?
I didn't do so yet but use some sort of a split "snap/pan" toggle,
with "snap" assigned to the RADIOSWITCH (since that's the only coolie accessible all the time)
and "pan" being toggled via the SPDBRK (either T9 for temporary or T10 to lock "pan") -
the only tweak necessary (at least if you've got such snobistic a taste as I

)
is to automatically re-activate "pan" after jumping to a different position,
because the game itself then automatically switches back to the default "snap" operation.
I don't use mouse-pan (yet?) 'cause I didn't patch yet

...
erm, 'cause I need the MICROSTICK to move my head...
Maybe I'll modify these sections a little once I'll have patched,
but I don't really see the need for it yet:
IMHO the MICROSTICK's rather short travel doesn't allow for too much fine-control anyway
(and like I said: I need to assign head movement somewhere

)...
(I've got some AH-files ready since early this year
which will be released as soon as TM will have fixed some major bugs

or I'll have left the rest o' my temper and cut 'em to a size
that's small enough to be successfully downloadable:
at the moment, the Cougar will immediatly disconnect
if a file's compiled size uses more than around 64% of the memory

!
I for one would hate to skip "goodies" that should work fine
just to work around a known bug:
my "fleet"-mode had taken me quite some time to set it up

-
yep, you don't need neither mouse nor keyboard any more:
it's a "HOTAS", remember

?! -
so why should I skip it now just to re-implement it later?!?)
P.S.: Doberman, please bear with me that I just couldn't stand the "spirit" I've seen on CW any more -
once I'll have published my AH-files I'll gladly explain any question you might have,
but I'll do it
here (or anywhere else), but not on CW...