Dunno ... sounded like a fun alternative, I thought.
Besides ... ain't me, man.
I still say they're sinkable and their ports are capturable. But then again ... I could be wrong. I've seen fleets disabled before cause they were buggy.
Personally, I hate it when a "hotshot fleet commodore" takes a fleet within range of an enemy base, it's radar, it's shore batts, it's PTs or even another fleet (not that the last applies here) and decides it's time to duke it out no matter what the consequence is. Especially if I have an urge to do carrier ops without having to take off and land in a Pearl Harbor type setting.
Then again, I hate it that fleets spawn endless PTs and amphibs as if it were a rootin' tootin' gator group with dawn of the dead marines as well as every rerun of McHale's Navy brought back to life.
But hey ... that's how it's designed. Maybe AHII won't have that.
I still don't see the "carrier parking" (complaint) as one worth the time, I suppose.
*ShruG*
Originally posted by Löwe
Instead of us having to do all that **** why not just refrain from CV parking, and using them for ack batteries against Axis bases??