Author Topic: Current State of Affairs...  (Read 2221 times)

Offline Flossy

  • Aces High CM Staff (Retired)
  • Plutonium Member
  • *******
  • Posts: 11070
      • Flossy's Website
Current State of Affairs...
« Reply #30 on: March 25, 2003, 04:27:28 PM »
Quote
Originally posted by DarkHawk
The only reason for 2 accounts is  if more than one person is flying at the same time like a father son or husban wife  etc.
otherwise who needs a second account.
I suppose our family actually has four accounts between us.  My husband has one - Zeb - and my son has one - Cloudy - and I have two - Flossy and FL0SSY   :p
Flossy {The Few}
Female Flying For Fun

Offline crowMAW

  • Silver Member
  • ****
  • Posts: 1179
Current State of Affairs...
« Reply #31 on: March 25, 2003, 04:31:36 PM »
Quote
Originally posted by Flossy
The reason I have two accounts is so that I can fly with two MA squads.   I make no secret of it though, using both Flossy and FL0SSY as my GameIDs.

That does sound like a valid, yet possibly very unique, reason...and also very admirable that you make no secret of both identities.  

NghtHwk, is your reason similar to Flossy's and what is your other account id?
« Last Edit: March 25, 2003, 04:35:50 PM by crowMAW »

Offline palef

  • Gold Member
  • *****
  • Posts: 2212
Current State of Affairs...
« Reply #32 on: March 25, 2003, 05:31:18 PM »
Quote
Originally posted by Chairboy


When you answer an honest question with 'Alt-F4', you're hurting Aces High.  

THAT is the real current state of affairs.


So the question I tried to help out with the other night was honest? "I can't get my plane off the ground. What am I doing wrong?"

After 30 minutes of basic control instruction, and setting up auto takeoff for this individual, he still made an impact crater within 30 seconds of taking off. Once this type of frustration has come your way it is difficult to respond positively when you see an equally "honest" question.

I think Alt-F4 is a bit harsh (though I have been known to do it myself) but surely people should try to understand the basics before they login?? The dude above was pulling the stick back to go DOWN and pushing forward to go UP! And would not, no way, no how, try doing it the other way. He also refused to accept that to initiate a bank you had to roll the aircraft a small amount and pull the stick back. The only thing that turns aircraft is the rudder in his no so humble opinion.

I don't pay $14.95 to spend a fair proportion of one night's AH session training someone who won't listen. I pay it in the fervent hope that I will find newbies like him to shoot down again, and again, and again,.... (j/k). RTFM for goodness sake, or spend half an hour in the TA with someone who is there for that purpose.

I personally think that without at least a modicum of interest in flight in general they aren't going to stick around anyway.

palef
Retired

Offline NHawk

  • Silver Member
  • ****
  • Posts: 1787
Current State of Affairs...
« Reply #33 on: March 25, 2003, 06:03:42 PM »
Quote
Originally posted by crowMAW
NghtHwk, is your reason similar to Flossy's and what is your other account id?
To answer that question and hopefully have the answer understood I will need to give you a little personal history. :)

In the early 90's I wrote some game software for AOL and had contracts for 2 other games. As a "employee" of AOL I was invited to participate in the closed beta tests for the AOL version of Air Warrior. Since I had always been interested in flight I decided to participate and went under the cpid of Eagle. After the beta tests closed I flew under the name NHawk (short for Night Hawk, an dhence my name here) only because someone grabbed my other name before I could get into the open arenas. I retained that name through all versions on AOL, with Gamestorm and EA. In early 2000, I left AW for personal reasons(one of which was AW's condition at that time). In any case, there are those here that remember me. With that said, there were times that the messaging and voice coms became more of an annoyance than fun. So, what I would use and did occasionally (once or twice) use another account for was to fly in peace (on the same side I have always flown) without the day to day chatter. The game ID is irrelevant since the account no longer exists.

Now for those whose memory seems to be lacking...

Air Warrior 4 Windows  - Released April? 1996
Air Warrior 2 - Released March 1997
Air Warrior 3 - Released March 1998

All versions received online updates between major releases. AW3, suffered the most when Kesmai was merged (or whatever actually happened) with Gamestorm and suffered even more when EA took over. Granted AW3 did not get the promised updates, but AW's biggest problems arose when they increased the size of the arenas and it started suffering major lags, warps, disconnections, etc. People started complaining at that point and then slowly the game lost popularity, leading to it's demise.

I can't be the only one that sees the similarities. Can I?
Most of the people you meet in life are like slinkies. Pretty much useless, but still bring a smile to your face when you push them down the stairs.
-------------------------------
Sometimes I think I have alzheimers. But then I forget about it and it's not a problem anymore.

Offline Chairboy

  • Probation
  • Plutonium Member
  • *******
  • Posts: 8221
      • hallert.net
Current State of Affairs...
« Reply #34 on: March 25, 2003, 07:01:38 PM »
In your original message, you said you would consider cancelling your accounts.

See:
Quote

Many people have noted a sense of anger and frustration in Aces High as of late. I am so disillusioned by the current state of affairs in AH that I may actually cancel my accounts. Certainly at the very least, I won’t be a two account accessory to HiTech Creations’ current approach to their game.


What did you mean by that?  It appears as if you're saying you have two Aces High accounts, because your post is about Aces High.  What are your account ids?
"When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis

Offline cpxxx

  • Gold Member
  • *****
  • Posts: 2707
Current State of Affairs...
« Reply #35 on: March 25, 2003, 07:02:18 PM »
.In the past month or so, many of us have noticed many more 'invisible' planes and 'unexplained' deaths that do not appear to have any connection with warping or connectivity issues.

Having just logged off in frustration for that very reason. I tend to wonder is there is something in that. Now situated as I am on the other side of the Atlantic I suffer from big ping numbers at the best fo time so warping is a way of life. But tonight I found myself back in the hangar more times than can be explained by my bad flying. It's easy to blame the system or connectivity etc but it happened once too often tonight. Aircraft disappearing, magic bullets hit sprites with no effect etc. Maybe it was a one off tonight but frustrating just the same. I hope it's all on my side. Whatever the reason I'm irritated enough to log off right now. Naturally I forgot to turn on the film and I'm not going back in because I have a headache right now.

I'll try again in the morning while all you Yanks are asleep in bed.

Offline BlkKnit

  • Gold Member
  • *****
  • Posts: 2090
Current State of Affairs...
« Reply #36 on: March 25, 2003, 07:10:13 PM »
I think bases are too easy to capture now (I take that back...not too easy but easy enough).  If there is a defense in place, then it becomes more difficult, and the more enemy there the harder it is to capture, but this only affects defended bases and eventually, a determined attack can kill the base and capture it without any more excessive difficulty.   I enjoy this game the most when the momentum of capture / lose / capture flows back and forth, and you wind up in pitched battles with the same bunch of players on both sides fighting it out, trying different tactics, looking for that "sneak" in the back door to steal a base from under your nose ( or catching the little sneak just as he thinks he has made it, :D )

Now I am not against closer bases, I personally would prefer a combination of distances, instead of the set range of 20-25 miles.

As for the difficulty of capturing a base, I think that being able to destroy fuel / ord / troops & supplies and only 1 easily destroyed VH makes a base defense only a temporary holding action......it is inevitable that it will fall if the attackers are co-ordinated and determined.  We all know that bases can be defended, but the difficulty of holding onto a base out weighs the difficulty of taking it.  Add to this the fact that the attackers can easily change plans and hit another of your bases while you must either move to intercept them in air or wait on the ground for an attack that is not coming, and it shows that this game is offensively driven.  I have no problem with that either, it is as it should be, but I would like to see more VH's or harder to kill VH's.  

Now as to the point of this thread........I am relatively new to AH and to sims and to the computer world in general.  I agree with various points from all of the above.
We should encourage new players
We should not tolerate those who want to disrupt our fun
We should endevour to make this community better
We should be more tolerant of the occasional "bug" or server issue ( They seem to be dealt with as well as one could hope IMO )

The old timers are not elitists in my view (for the most part) but some do seem to have short fuses sometimes.  But this holds true for new players as well.  

Are there cheats?  I doubt it (at least on any large or long term scale)

Does my SA suck?  Yes
Do I need to be told how much I suck on Ch 1?  no...really, no

Was that plane invisilble?  well, I didn't see him! (4ACES turned a Tiffie onto my six so fast last night I thought sure he had disappeared  :p ....but it was just my lack of skill...hehe )

OK my tirade is over.........I think

Once a Knight is Never Enough

Offline Montezuma

  • Silver Member
  • ****
  • Posts: 959
Current State of Affairs...
« Reply #37 on: March 25, 2003, 07:25:51 PM »
Quote
Originally posted by NHawk

I can't be the only one that sees the similarities. Can I?


Yes, you are.

AW was cancelled by EA because it failed to draw 'Everquest Numbers", not because its popularity was declining.  

Thankfully, HTC is independent of corporate bozos like those at Newscorp or EA.

Offline dracon

  • Nickel Member
  • ***
  • Posts: 539
      • http://myweb.cableone.net/decon14/
Current State of Affairs...
« Reply #38 on: March 25, 2003, 08:05:23 PM »
I find this very intersting??

Last night a few squaddies and I were attempting to take V195 down a steep gulley in the Pizza map.  A particular GV spawned in a place high above A194, a small air field, that we were running ops from.  The GV was so startegically placed that access was impossible by our ROOK GV's and difficult, to say the least, for even our aircraft to attain.  This lone GV was able to literally "close down" access to the field.  He had his guns trained down the runway and proceeded to pound anything that launched GV or A/C.
Cute hey?  Gaming the Game?  I guess I really don't know?  I'm just too new.  It wasn't the most realistic situation I have seen thus far in this SIMM.  A wrinkle in the Map perhaps?  I personal didn't think much of it.  I considered it dweebery. Quakery even!  I finally just moved on.  The guy in the GV was "nghthawk".  Given your two accounts, was this you?

If it was, you might consider practicing a bit more of what you preach!  If not, I apologize for this totally irrelevant post.

OBTW, if it matters, I have been in flight SIMMs since the AMIGA 128 offline and just concluded a 6 year tour of WarBirds.  Personally I love this game!!  I do squelch Channel 1!!  It's a bit more than these 54 year old eyes want to see when playing a SIMM......

Regards,
Dracon
« Last Edit: March 25, 2003, 08:10:19 PM by dracon »

Offline NoBaddy

  • Gold Member
  • *****
  • Posts: 2943
      • http://www.damned.org
Current State of Affairs...
« Reply #39 on: March 25, 2003, 08:31:39 PM »
Quote
Originally posted by NHawk
To answer that question and hopefully have the answer understood I will need to give you a little personal history. :)

Now for those whose memory seems to be lacking...

Air Warrior 4 Windows  - Released April? 1996
Air Warrior 2 - Released March 1997
Air Warrior 3 - Released March 1998

All versions received online updates between major releases. AW3, suffered the most when Kesmai was merged (or whatever actually happened) with Gamestorm and suffered even more when EA took over. Granted AW3 did not get the promised updates, but AW's biggest problems arose when they increased the size of the arenas and it started suffering major lags, warps, disconnections, etc. People started complaining at that point and then slowly the game lost popularity, leading to it's demise.

I can't be the only one that sees the similarities. Can I?


Hmmm...

Summer 1990 - AW adds 'realistic gunnery' (before this, it was put the pipper on target, pull trigger and get hits)

Winter 1990/91 - AW adds NEW European terrain. There was a bug in this terrain that was not repaired for 2 years. (randomly, take offs from C1 would start 75 ft in the air).

1992 - Svga AW comes out. AW also became available on Cris. (here come the 10,000 dweebs!!!)

From 1992 until AW2 was released, there were NO major updates to the game.

Fall 1995 - AW2 is shown at the AW convention. This product was a simple port of DOS AW to Windows. Complaints at the convention convinced Kesmai to release it as AW4W and spend the next 18 months creating AW2.

All of the updates from AW2 onward were mere eye-candy. The AW flight model was circa 1992 when it was finally buried. With the exception of real time, some eye-candy and 'realistic flight modeling' there were NO REAL upgrades to AW game play from 1992 until it went tits up.

Ack-Ack deserves a really BIG cookie. He has pounded the AW nail on the head. The problems with AW really began when it was sold to NewsCorp and exaserbated by EA. The bean counters at those 2 companies chose to devote all of their resources to developing new products (BattleTech, Gamestorm...etc..) at the expense of maintaining and improving the product that brought them their success.

Frankly, there is no comparison between AH and AW.

BTW...I am one of those 'more seasoned flight simmers' you are talking about :). 1981...Microprose's Spitfire Ace :D
« Last Edit: March 25, 2003, 08:35:53 PM by NoBaddy »
NoBaddy (NB)

Flying since before there was virtual durt!!
"Ego is the anesthetic that dulls the pain of stupidity."

Offline Shane

  • Platinum Member
  • ******
  • Posts: 7968
Current State of Affairs...
« Reply #40 on: March 25, 2003, 08:39:21 PM »
Quote
Originally posted by NoBaddy
BTW...I am one of those 'more seasoned flight simmers' you are talking about :). 1981...Microprose's Spitfire Ace :D


been a spit dweeb as long as there've been spits, eh?

:p
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline BNM

  • Nickel Member
  • ***
  • Posts: 559
      • http://www.christian3x3.com/
Current State of Affairs...
« Reply #41 on: March 25, 2003, 09:46:50 PM »
Quote
Originally posted by dracon
I find this very intersting??

Last night a few squaddies and I were attempting to take V195 down a steep gulley in the Pizza map.  A particular GV spawned in a place high above A194, a small air field, that we were running ops from.  The GV was so startegically placed that access was impossible by our ROOK GV's and difficult, to say the least, for even our aircraft to attain.  This lone GV was able to literally "close down" access to the field.  He had his guns trained down the runway and proceeded to pound anything that launched GV or A/C.
Cute hey?  Gaming the Game?  I guess I really don't know?  I'm just too new.  It wasn't the most realistic situation I have seen thus far in this SIMM.  A wrinkle in the Map perhaps?  I personal didn't think much of it.  I considered it dweebery. Quakery even!  I finally just moved on.  The guy in the GV was "nghthawk".  Given your two accounts, was this you?

If it was, you might consider practicing a bit more of what you preach!  If not, I apologize for this totally irrelevant post.

OBTW, if it matters, I have been in flight SIMMs since the AMIGA 128 offline and just concluded a 6 year tour of WarBirds.  Personally I love this game!!  I do squelch Channel 1!!  It's a bit more than these 54 year old eyes want to see when playing a SIMM......

Regards,
Dracon


Just out of curiosity, what does this have to do with anything? Because he had a nice spot picked out for his GV and did some killing, you think this is a cheat or something? I don't get the "practice what you preach"???

PS... I'm gonna have to look for that spot and I understand what you're saying NH... ;)

Offline NoBaddy

  • Gold Member
  • *****
  • Posts: 2943
      • http://www.damned.org
Current State of Affairs...
« Reply #42 on: March 26, 2003, 12:13:57 AM »
Quote
Originally posted by Shane
been a spit dweeb as long as there've been spits, eh?

:p


I beg to differ...I am not a spit dweeb...I'm just a dweeb :).
NoBaddy (NB)

Flying since before there was virtual durt!!
"Ego is the anesthetic that dulls the pain of stupidity."

Offline akak

  • Silver Member
  • ****
  • Posts: 986
      • http://www.479thraiders.com
Current State of Affairs...
« Reply #43 on: March 26, 2003, 12:51:07 AM »
Quote
Originally posted by NHawk
People started complaining at that point and then slowly the game lost popularity, leading to it's demise.
 



Here's a little bit of Air Warrior trivia you probably didn't know.  When the plug was pulled on Air Warrior, it had close to 30,000 paying customers.

Quote
but AW's biggest problems arose when they increased the size of the arenas and it started suffering major lags, warps, disconnections, etc.


That had always been on of AW's major problems.  As someone that played on the AOHELL servers during AW4W, you should remember those days when everyone would be warpy or laggy as hell, if you were lucky to log on at all without a winsock boot.  The big difference is that HiTech is actually doing something positive to fix the server problems.


Ack-Ack
« Last Edit: March 26, 2003, 12:53:10 AM by akak »

Offline BNM

  • Nickel Member
  • ***
  • Posts: 559
      • http://www.christian3x3.com/
Current State of Affairs...
« Reply #44 on: March 26, 2003, 02:43:55 AM »
Quote
Originally posted by akak
The big difference is that HiTech is actually doing something positive to fix the server problems.

What?