HTC,
The fighter role is too narrow in scope and does not reward team play.
Everyone has heard the calls from a poor Goon Driver with troops begging for someone to knock down the last building in the town, but the Fighters are way too busy vulching or waiting to vulch to help the Goon Driver. The Fighters are either afraid of losing the vulch opportunity, or they know that their scores and ranks will suffer if they expend rounds knocking down a building. The same thing applies to shooting and killing ground vehicles. It appears that the Fighter Pilot is only rewarded for putting rounds in another aircraft.
Recommendation:
1. Shooting Objects - Deduct the rounds hitting an object from the total rounds expended. This will keep the Hit Percentages from going down if the Fighter Pilot chooses to help knock down a building. Do not give points for shooting an object. I don't want the Fighter Pilot helped, but I don't want them punished for helping.
2. Shooting Ground Vehicles - I have two possible recommendations.
2a. Score them the same way as if they where aircraft. All GVs have the ability to shoot back and the Fighter Pilot is taking his life in his hands when he attacks one. In some cases, it is more risky to attack a GV then an aircraft. If he kills one, it should go in the kill column and count towards his Kill and Hit Percentages.
2b. If not 2a, then just treat them as objects like in Recommendation 1. Again, you don't have to help them, but don't hurt them either.
All the other categories - Bomber, Attack, and Boat/Vehicle - can destroy objects, kill GVs, and even shoot down aircraft without hurting their scores. Why should the Fighter category be hurt for destroying an object or killing a GV?
Stop punishing the Fighter Pilot for his team play and help the Goon Driver get his capture.